Barriers to successful dichoptic treatment for amblyopia in young children
Adolescent
Vision
Clinical Trials and Supportive Activities
Visual Acuity
Ophthalmology & Optometry
Amblyopia
Pediatrics
03 medical and health sciences
0302 clinical medicine
Clinical Research
Opthalmology and Optometry
Dichoptic treatment
Humans
Preschool
Child
Ophthalmology and Optometry
Barriers to successful treatment
Pediatric
Vision, Binocular
Biomedical and Clinical Sciences
Ophthalmology and optometry
Binocular
Brain Disorders
3. Good health
Strabismus
Video Games
Child, Preschool
Sensory Deprivation
DOI:
10.1007/s00417-021-05193-1
Publication Date:
2021-05-31T10:10:17Z
AUTHORS (7)
ABSTRACT
In an ongoing randomised clinical trial comparing dichoptic VR video games with patching for amblyopia, we evaluated any potential barriers to successful use of this novel amblyopia treatment method.From December 2017, all newly diagnosed amblyopic children were recruited. Excluded under age 4 and patients strabismus exceeding 30PD. The game was played 1 h per week at the outpatient clinic direct supervision. Records kept difficulties encountered during categorised into domains. Factors influencing completion identified related patient characteristics.Ninety-one recruited trial, 20 parents refused participation before randomisation, because logistical challenges would cause them. Of 17 who commenced (median 6.2 years; IQR 4.9-8.4 years), 10 did not complete treatment. Children 5.5 years unable comprehend settings or itself. Older (N = 7; 41%) less willing comply game. Loss interest in 8; 47%) found be a limiting factor ages.Half failed treatment, mainly due young age. countries nationwide screening where is detected 6, applicability such limited.
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