Training using a commercial immersive virtual reality system on hand–eye coordination and reaction time in students: a randomized controlled trial

Simulator sickness Eye–hand coordination Immersion
DOI: 10.1007/s10055-023-00898-6 Publication Date: 2024-01-03T19:03:02Z
ABSTRACT
Abstract The implementation of VR games opens up a wide range opportunities for the development dexterity, speed and precision movements among various professional groups. aim this study was to investigate effects commercial immersive music game on hand–eye coordination reaction time in students. This enrolled 32 individuals, randomly assigned experimental or control group. intervention consisted 15-min training session “Beat Saber”, once day 5 consecutive days. primary outcomes included measurements: plate tapping test ruler-drop (Ditrich's test), trial making (TMT) A TMT B assess visual attention, likewise sickness assessment by Virtual Reality Sickness Questionnaire (VRSQ). secondary outcome an energy expenditure (SenseWear Armband). data analysis revealed statistically significant improvement group, with no results were similar measurements time. Analysis VRSQ questionnaire showed reduction oculomotor domain symptoms total score during successive has potential improve Graphical abstract
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