Comparative evaluation of static gesture recognition techniques based on nearest neighbor, neural networks and support vector machines
Artificial neural network
Artificial intelligence
Support vector machine
Cognitive Neuroscience
Gesture Recognition
Generalization
02 engineering and technology
Pattern recognition (psychology)
Gene
Mathematical analysis
Biochemistry
Gesture recognition
Gesture
Machine learning
FOS: Mathematics
0202 electrical engineering, electronic engineering, information engineering
Eye Tracking in Human-Computer Interaction
Complement (music)
Data mining
Complementation
Life Sciences
Computer science
Tactile Perception and Cross-modal Plasticity
Human-Computer Interaction
Continuous Recognition
Chemistry
Gesture Recognition in Human-Computer Interaction
Phenotype
Head Gesture Recognition
Computer Science
Physical Sciences
Classifier (UML)
k-nearest neighbors algorithm
Hand Gesture
Mathematics
Computer Science(all)
Neuroscience
DOI:
10.1007/s13173-010-0009-z
Publication Date:
2010-06-08T09:38:00Z
AUTHORS (2)
ABSTRACT
Abstract
It is a common behavior for human beings to use gestures as a means of expression, as a complement to speaking, or as a self-contained communication mode. In the field of Human–Computer Interaction, this behavior can be adopted to build alternative interfaces, aiming to ease the relationship between the human element and the computational element. Currently, various gesture recognition techniques are described in the technical literature; however, the validation studies of these techniques are usually performed isolatedly, which complicates comparisons between them. To reduce this gap, this work presents a comparison between three well-established techniques for static gesture recognition, using Nearest Neighbor, Neural Networks, and Support Vector Machines as classifiers. These classifiers evaluate a common dataset, acquired from an instrumented glove, and generate results for precision and performance measurements. The results obtained show that the classifier implemented as a Support Vector Machine presented the best generalization, with the highest recognition rate. In terms of performance, all methods presented evaluation times fast enough to be used interactively. Finally, this work identifies and discusses a set of relevant criteria that must be observed for the training and evaluation steps, and its relation to the final results.
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