Estimating objective (EEG) and subjective (SSQ) cybersickness in people with susceptibility to motion sickness

Male 03 medical and health sciences 0302 clinical medicine Motion Sickness Surveys and Questionnaires Virtual Reality Humans Electroencephalography Female Nausea 3. Good health
DOI: 10.1016/j.apergo.2022.103731 Publication Date: 2022-03-03T16:06:04Z
ABSTRACT
Cybersickness refers to the uncomfortable side effects, such as headaches, dizziness, and nausea, felt while experiencing virtual reality (VR). This study investigated cybersickness in people with sensitivity to motion sickness using electroencephalography (EEG), the Simulator Sickness Questionnaire (SSQ), and simple VR content. Based on the scores from the Motion Sickness Susceptibility Questionnaire (MSSQ), 40 males in their twenties were selected as the sensitive group (n = 20) and non-sensitive group (n = 20). The experiment contained two conditions: a baseline condition representing a resting state and a cybersickness condition in which watching VR content induced cybersickness. The SSQ score increased significantly after watching the VR content in both groups. The sensitive group showed significantly lower absolute power in the beta and gamma bands than the non-sensitive group. The cybersickness condition showed significantly increased delta and decreased alpha compared to the baseline condition. We evaluated EEG and SSQ to identify subjective symptoms and objective physiological changes associated with cybersickness.
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