Efficient path planning algorithms in reach-avoid problems

Commit Fast marching method
DOI: 10.1016/j.automatica.2017.11.035 Publication Date: 2017-12-16T10:51:13Z
ABSTRACT
Abstract We consider a multi-player differential game, referred to as a reach-avoid game, in which one set of attacking players attempts to reach a target while avoiding both obstacles and capture by a set of defending players. Unlike pursuit–evasion games, in this reach-avoid game one set of players must not only consider the other set of players, but also the target. This complexity makes finding solutions to such games computationally challenging, especially as the number of players grows. We propose an approach to solving such games in an open-loop sense, where the players commit to their control actions prior to the beginning of the game. This reduces the dimensionality of the required computations, thus enabling efficient computation of feasible solutions in real time for domains with arbitrary obstacle topologies. We describe two such formulations, each of which is conservative towards one side, and derive numerical algorithms based upon modified fast-marching methods (FMM) for computing their solutions.
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