Representations of machine vision technologies in artworks, games and narratives: A dataset
Machine Vision
Emerging Technologies
DOI:
10.1016/j.dib.2022.108319
Publication Date:
2022-05-28T06:09:46Z
AUTHORS (9)
ABSTRACT
This data paper documents a dataset that captures cultural attitudes towards machine vision technologies as they are expressed in art, games and narratives. The includes records of 500 creative works (including 77 digital games, 190 artworks 233 movies, novels other narratives) use or represent like facial recognition, deepfakes, augmented reality. is divided into three main tables, relating to the works, specific situations each work involving technologies, characters interact with technologies. Data about include title, author, year country publication; types featured; topics addresses, sentiments shown work. In various we identified 874 where central. detailed these describes actions human non-human agents, including product humanities project can be also viewed database at http://machine-vision.no. was collected by team topic experts who followed an analytical model developed explore relationships between humans inspired posthumanist feminist new materialist theories. particularly useful for social science scholars interested relationship technology culture, designers, artists, scientists developing
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