Understanding the role of fun in learning to code
Code (set theory)
DOI:
10.1016/j.ijcci.2021.100270
Publication Date:
2021-03-01T17:55:25Z
AUTHORS (2)
ABSTRACT
There are growing efforts amongst educators and especially researchers in gamification maker spaces to ensure that learning environments fun enjoyable. Accordingly, evaluate whether students enjoyed a certain activity often an important aspect of innovations. However, the role aforementioned fields is not well understood least due lack common theoretical framework for defining concept supporting its measurement. This study set out investigate plays students' code impact on their attitude towards topic. We designed two-hour-long playful coding workshop measured experienced using FunQ, theoretically motivated empirically grounded inventory measuring activities. Eighty-six children (N = 86) with ages between 9 12 participated study. For analysis, we used structural equation modeling mediation analysis. Our results support educational practitioners who try make activities more students. While was shown have direct effect assessed through self-report measure, it had significant positive indirect perceived student's coding. Future research should examine this empirical finding extends beyond different age groups.
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