Building digital escape rooms for learning: From theory to practice
Video Games
4. Education
05 social sciences
Humans
Learning
0503 education
DOI:
10.1111/tct.13559
Publication Date:
2023-01-24T05:45:31Z
AUTHORS (11)
ABSTRACT
AbstractDigital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game‐based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.
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