“Kapow!”: Studying the Design of Visual Feedback for Representing Contacts in Extended Reality
Visual space
DOI:
10.1145/3562939.3565607
Publication Date:
2022-11-22T00:07:16Z
AUTHORS (5)
ABSTRACT
In absence of haptic feedback, the perception contact with virtual objects can rapidly become a problem in extended reality (XR) applications. XR developers often rely on visual feedback to inform user and display information. However, as for today, there is no clear path how design assess such techniques. this paper, we propose space creation techniques meant represent surfaces XR. Based space, conceived set various techniques, including novel approaches based onomatopoeia inspired by cartoons, or effects physical phenomena. Then, conducted an online preliminary study 60 participants, consisting assessing 6 terms experience. We could notably assess, first time, potential influence interaction context comparing participants' answers two different scenarios: industrial versus entertainment conditions. Taken together, our initial results inspire wide range applications which augmentation seems prominent, vocational training, assembly/maintenance, surgical simulation, videogames, etc.
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