A climbing motion recognition method using anatomical information for screen climbing games

0202 electrical engineering, electronic engineering, information engineering 02 engineering and technology
DOI: 10.1186/s13673-017-0106-5 Publication Date: 2017-07-05T11:58:31Z
ABSTRACT
AbstractScreen climbing games have made a new category of gaming experience between a human climber and a virtual game projected onto an artificial climbing wall. Here, climbing motion recognition is required to interact with the game. In existing climbing games, motion recognition is based on a simple calculation using the depth difference between the climber’s body area and the climbing wall. However, using the body area in this way is devoid of anatomical information; thus the gaming system cannot recognize which part, or parts, of the climber’s body is in contact with the artificial climbing wall. In this paper, we present a climbing motion recognition method using anatomical information obtained by parsing a climber’s body area into its constituent anatomical parts. In ensuring that game events consider anatomical information, a climbing game can provide a more immersive experience for gamers.
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