It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game
Affect
DOI:
10.14786/flr.v7i3.459
Publication Date:
2019-09-12T13:52:01Z
AUTHORS (5)
ABSTRACT
Game-based learning is supposed to motivate learners. However, what degree does motivation driven by interest in playing an instructional game affect outcomes compared the very process? This not known. In this study with a unique design and intervention, young adults (N = 128; heterogeneous sample) learned how control electro-mechanical device 40-minute-long session integrated into 2-hour-long educational live action role-playing (edu-LARP). Edu-LARPs are supposedly engaging games where players take part team physically enacting characters fictional universe. our edu-LARP, had understand to-be-learned worked order win game. Departing from typical game-based research, learning- playing-related variables were assessed for each learner separately (i.e., within-subject design). Affective-motivational factors related (rather than learning) predicted positive, but considerably weaker, way learning-related, affective-motivational factors. Developed LARP-like was primarily enjoying rather better outcomes; whereas, developed domain enjoyment of outcomes. Overall, autonomous play connected higher outcomes, connection weak.  
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