Cooperative Stackelberg game based optimal allocation and pricing mechanism in crowdsensing
Stackelberg competition
Budget constraint
Crowdsensing
DOI:
10.1504/ijsnet.2018.094696
Publication Date:
2018-09-13T11:30:17Z
AUTHORS (4)
ABSTRACT
Crowdsensing has been earning increasing credits for effectively integrating the mass sensors to achieve significant tasks that one single sensor cannot imagine. However in many existing works this field, some key information of participants is incomplete each other, hence causing non-optimality result. Noticing a potential cooperation between players, we propose cooperative Stackelberg game based optimal task allocation and pricing mechanism crowdsensing scenario. Aiming at different optimising criteria, two games are either with no budget constraint (No-Budget OpSt Game) or (Budget-Feasible Game). Analysis their corresponding Equilibrium then presented. Lastly, perform extensive simulations test impact parameters on our model. Results proposed progressively compared show optimisations respective criteria.
SUPPLEMENTAL MATERIAL
Coming soon ....
REFERENCES (0)
CITATIONS (15)
EXTERNAL LINKS
PlumX Metrics
RECOMMENDATIONS
FAIR ASSESSMENT
Coming soon ....
JUPYTER LAB
Coming soon ....