Game Level Generation from Gameplay Videos

Video game
DOI: 10.1609/aiide.v12i1.12861 Publication Date: 2022-10-18T06:24:35Z
ABSTRACT
We present an unsupervised process to generate full video game levels from a model trained on gameplay video. The represents probabilistic relationships between shapes properties, and relates the stylistic variance within domain. utilize classic platformer Super Mario Bros. evaluate this due its highly-regarded level design. output in comparison other data-driven generation techniques via user study demonstrate ability produce novel more stylistically similar exemplar input.
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