Catch the Thief: An Approach to an Accessible Video Game with Unity
Video game
Game testing
DOI:
10.18517/ijaseit.10.3.10938
Publication Date:
2020-06-30T13:02:53Z
AUTHORS (5)
ABSTRACT
Today, the video game industry is one of most profitable business markets in world. Video games are not only being used as a means entertainment but also to reinforce education. Even though there unbroken barriers for disabled people use this kind applications. Lack accessible technologies and functions real problems way discrimination. It challenge every software development organization, even those who focuses line work. Many impaired enjoy playing despite their disabilities; however, some limitations appear when they start play. This article presents an approach developing, using Unity Engine its accessibility complements implement get better player experience. way, suffer visual hearing disability can be able play learn. Within spectrum disabilities project covers are; hearing, multiple variants color-blindness reduced vision problems. A series settings options will have implemented with final purpose giving users easier interact game. should emphasized that mechanics based on various parameters offer brightness reduction, contrast font-size adjustment, more. Disability simulation tests done order prove functionality. research tries increase impairments world games.
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