The Impact of Science Education Games on Prescription Drug Abuse Attitudes among Teens: A Case Study

Drug education Illicit drug
DOI: 10.2190/de.43.3.d Publication Date: 2014-08-12T01:24:53Z
ABSTRACT
Two online science education games, in which players learn about the risks of prescription drug abuse context investigating crimes, were evaluated to determine shifts attitudes attributable game exposure. High school students from grades 11 and 12 ( n = 179) assigned one games participated a pretest, two game-play sessions, delayed posttest. Students both groups demonstrated more negative toward after playing game, driven by changes students' normative beliefs their ability make connection between illicit drugs. A secondary aim was assess gains knowledge; however, due low internal consistency reliabilities content measures, knowledge acquisition could not be determined.
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