Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
attitudes
4. Education
Virtual reality
BF1-990
3. Good health
schizophrenia
Stigma
03 medical and health sciences
0302 clinical medicine
stigma
Attitudes
Schizophrenia
virtual reality
Psychology
Empathy
empathy
DOI:
10.3389/fpsyg.2022.814984
Publication Date:
2022-05-04T16:44:33Z
AUTHORS (10)
ABSTRACT
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.
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