Immersive competence and immersive literacy: Exploring how users learn about immersive experiences
Sketch
Immersive technology
DOI:
10.3389/frvir.2023.1129242
Publication Date:
2023-03-23T07:20:19Z
AUTHORS (8)
ABSTRACT
While immersive experiences mediated through near-eye displays are still a relatively immature medium, there millions of consumer devices in use. The level awareness the forms interface and media will vary enormously across potential audience. Users might own personal or encounter systems various venues. We introduce term competence to refer general practical knowledge skills that users accumulate about how typical interfaces work—the ways which buttons used, main locomotion techniques, etc. then literacy unique, when they be appropriate, media, sketch out develop with highlight open questions raised.
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