Enhancing Education in Agriculture via XR-Based Digital Twins: A Novel Approach for the Next Generation

DOI: 10.3390/asi8020038 Publication Date: 2025-03-17T15:04:22Z
ABSTRACT
Integrating Artificial Intelligence (AI) and Extended Reality (XR) technologies into agriculture presents a transformative opportunity to modernize education and sustainable food production. Traditional agriculture training remains resource-intensive, time-consuming, and geographically restrictive, limiting scalability. This study explores an AI-driven Digital Twin (DT) system embedded within a gamified XR environment designed to enhance decision-making, resource management, and practical training in viticulture as well as woody crop management. A survey among stakeholders in the viticultural sector revealed that participants are increasingly open to adopting Virtual Reality (VR) combined with AI-enhanced technologies, signaling a readiness for digital learning transformation in the field. The survey revealed a 4.48/7 willingness to adopt XR-based training, a 4.85/7 interest in digital solutions for precision agriculture, and a moderate climate change concern of 4.16/7, indicating a strong readiness for digital learning transformation. Our findings confirm that combining AI-powered virtual educators with DT simulations provides interactive, real-time feedback, allowing users to experiment with vineyard management strategies in a risk-free setting. Unlike previous studies focusing on crop monitoring or AI-based decision support, this study examines the potential of combining Digital Twins (DTs) with AI-driven personal assistants to improve decision-making, resource management, and overall productivity in agriculture. Proof-of-concept implementations in Unity and Oculus Quest 3 demonstrate how AI-driven NPC educators can personalize training, simulate climate adaptation strategies, and enhance stakeholder engagement. The research employs a design-oriented approach, integrating feedback from industry experts and end-users to refine the educational and practical applications of DTs in agriculture. Furthermore, this study highlights proof-of-concept implementations using the Unity cross game engine platform, showcasing virtual environments where students can interact with AI-powered educators in simulated vineyard settings. Digital innovations support students and farmers in enhancing crop yields and play an important role in educating the next generation of digital farmers.
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