Effects of Incorporating AR into a Board Game on Learning Outcomes and Emotions in Health Education
board game
game-based learning
4. Education
05 social sciences
health education
0503 education
augmented reality
3. Good health
DOI:
10.3390/electronics9111752
Publication Date:
2020-10-22T14:27:58Z
AUTHORS (5)
ABSTRACT
In traditional school education, the content of health education courses cannot be easily linked to daily life experiences. This results in low application acquired knowledge and hinders students from gaining hands-on experience a sense accomplishment through courses, thereby lowering learners’ engagement willingness learn. study designed board game integrated with augmented reality (AR) for education; incorporated card-game, slides, learning-sheets (CSLS) gamification teaching model into learning process; discussed effectiveness games improving outcomes emotions. The research participants were 52 senior high students, who assigned experimental (AR game) or control (health group experiment. findings reveal following. two groups significantly different terms (1) outcomes, (2) negative emotions, (3) flow state game.
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