Entropy as a Transitional In-Game Variable

Immersion
DOI: 10.3390/technologies10040088 Publication Date: 2022-07-21T07:34:40Z
ABSTRACT
The aim of this research is to discover the bond entropy and experience video game immersion, using an Interpretative Phenomenological Analysis (IPA) interpret immersive experiences players how immersion could be transferred on other technologies. experiment was conducted a selection low-entropy scenes in three games belonging genre interactive drama. Six were selected as sample group for research, based their playthrough Heavy Rain (2010), Until Dawn (2015) Dark Pictures Anthology: Man Medan (2019) PlayStation platform. By monitoring levels during playthroughs, explores potential transferring through use from digital According highlights data interpretation, found immensely influential upon achieving maintaining narrative, physical emotional its effect further applied technologies sharing common ground with games, which features are examined finer detail current research.
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