Friend Ranking in Online Games via Pre-training Edge Transformers

Social and Information Networks (cs.SI) FOS: Computer and information sciences Artificial Intelligence (cs.AI) Computer Science - Artificial Intelligence 0202 electrical engineering, electronic engineering, information engineering Computer Science - Social and Information Networks 02 engineering and technology
DOI: 10.48550/arxiv.2302.10043 Publication Date: 2023-07-18
ABSTRACT
Accepted by the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2023)<br/>Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper lost friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.<br/>
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