Predict-AI-bility of how humans balance self-interest with the interest of others
FOS: Computer and information sciences
General Economics (econ.GN)
Computer Science - Artificial Intelligence
Social and Personality Psychology
Engineering Psychology
Social and Behavioral Sciences
FOS: Economics and business
Computer Science - Computers and Society
Artificial Intelligence (cs.AI)
Computer Science - Computer Science and Game Theory
Computers and Society (cs.CY)
Quantitative Methods
Psychology, other
Economics - General Economics
Computer Science and Game Theory (cs.GT)
DOI:
10.48550/arxiv.2307.12776
Publication Date:
2023-01-01
AUTHORS (3)
ABSTRACT
Generative artificial intelligence (AI) holds enormous potential to revolutionize decision-making processes, from everyday high-stake scenarios. By leveraging generative AI, humans can benefit data-driven insights and predictions, enhancing their ability make informed decisions that consider a wide array of factors outcomes. However, as many carry social implications, for AI be reliable assistant it is crucial able capture the balance between self-interest interest others. We investigate three most advanced chatbots predict dictator game across 108 experiments with human participants 12 countries. find only GPT-4 (not Bard nor Bing) correctly captures qualitative behavioral patterns, identifying major classes behavior: self-interested, inequity-averse, fully altruistic. Nonetheless, consistently underestimates inequity-aversion, while overestimating altruistic behavior. This bias has significant implications developers users, overly optimistic expectations about altruism may lead disappointment, frustration, suboptimal in public policy or business contexts, even conflict.
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