Predict-AI-bility of how humans balance self-interest with the interest of others

FOS: Computer and information sciences General Economics (econ.GN) Computer Science - Artificial Intelligence Social and Personality Psychology Engineering Psychology Social and Behavioral Sciences FOS: Economics and business Computer Science - Computers and Society Artificial Intelligence (cs.AI) Computer Science - Computer Science and Game Theory Computers and Society (cs.CY) Quantitative Methods Psychology, other Economics - General Economics Computer Science and Game Theory (cs.GT)
DOI: 10.48550/arxiv.2307.12776 Publication Date: 2023-01-01
ABSTRACT
Generative artificial intelligence (AI) holds enormous potential to revolutionize decision-making processes, from everyday high-stake scenarios. By leveraging generative AI, humans can benefit data-driven insights and predictions, enhancing their ability make informed decisions that consider a wide array of factors outcomes. However, as many carry social implications, for AI be reliable assistant it is crucial able capture the balance between self-interest interest others. We investigate three most advanced chatbots predict dictator game across 108 experiments with human participants 12 countries. find only GPT-4 (not Bard nor Bing) correctly captures qualitative behavioral patterns, identifying major classes behavior: self-interested, inequity-averse, fully altruistic. Nonetheless, consistently underestimates inequity-aversion, while overestimating altruistic behavior. This bias has significant implications developers users, overly optimistic expectations about altruism may lead disappointment, frustration, suboptimal in public policy or business contexts, even conflict.
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