- Technology Use by Older Adults
- Health disparities and outcomes
- Digital Mental Health Interventions
- Aging and Gerontology Research
- Mental Health Research Topics
- Attachment and Relationship Dynamics
- Social Capital and Networks
- Child and Adolescent Psychosocial and Emotional Development
- Complex Systems and Decision Making
- Mobile Health and mHealth Applications
- Supply Chain Resilience and Risk Management
- Impact of Technology on Adolescents
- COVID-19 epidemiological studies
- COVID-19 Pandemic Impacts
Radboud University Nijmegen
2022-2025
University of Amsterdam
2022-2025
Radboud University Medical Center
2022-2025
Netherlands Institute for Advanced Study in the Humanities and Social Sciences
2022
Vrije Universiteit Amsterdam
2020
Complexity science and systems thinking are increasingly recognized as relevant paradigms for studying where biology, psychology, socioenvironmental factors interact. The application of thinking, however, often stops at developing a conceptual model that visualizes the mapping causal links within system, e.g., loop diagram (CLD). While this is an important contribution in itself, it imperative to subsequently formulate computable version CLD order interpret dynamics modeled system simulate...
Abstract Loneliness, a pervasive mental health concern, is often misconstrued as an individual pathology, limiting our understanding of social effects via peer-to-peer interactions. This study investigates how homophily (similarity-based connectivity) and induction (interacting states) contribute to loneliness clustering. Using computational model, we simulate network interactions established frameworks: emotional, behavioral, cognitive contagion. We map these pathways fundamental processes...
Age-related difficulties and quarantine restrictions impede the possibilities to maintain contact with one's social network. Maintaining these contacts may be supported by digital games. To develop effective feasible tools foster interaction, we aimed explore what older adults find important in barriers enablers they foresee gaming interventions as network support aids. Two focus groups 20 semi-structured interviews (N = 29) (aged 55–87) were held research questions. Furthermore, a...
Digital loneliness interventions for older adults are promising, yet conclusive evidence is lacking due to a lack of randomized controlled trials (RCTs) and difficulties with recruitment. Process evaluation performed RCTs essential inform future interventions. Still, it rarely carried out, resulting in an overly optimistic view the impact eHealth on options conduct such research entirely remotely.We describe mixed methods process digitally conducted RCT assessing effectiveness mobile social...
Abstract Background Digital social interventions for older adults have become increasingly important due to their flexibility and potential reduce loneliness. games provide easy fun interaction possibilities but need more exploration. Methods Using a mixed-methods design, we piloted chat-based mobile application ( PhotoSnake ) designed elicit connectedness. Participants joined two in-person workshops weeks apart focus group afterwards. They filled in demographics loneliness questionnaire...
To face crises like the COVID-19 pandemic, resources such as personal protection equipment (PPE) are needed to reduce infection rate and protect those in close contact with patients. The increasing demand for products can, together pandemic-related disruptions global supply chain, induce major local resource scarcities. During first phase of we witnessed a reflex ‘our people first’ many regions. In this paper, however, show that cooperative sharing mechanism can substantially improve ability...
Digital mental health interventions could sustainably and scalably prevent reduce loneliness in older adults. We designed an app containing 29 text-based games a questionnaire-administering chatbot to stimulate intergenerational contact.
<sec> <title>BACKGROUND</title> Digital loneliness interventions for older adults are promising, yet conclusive evidence is lacking due to a lack of randomized controlled trials (RCTs) and difficulties with recruitment. Process evaluation performed RCTs essential inform future interventions. Still, it rarely carried out, resulting in an overly optimistic view the impact eHealth on options conduct such research entirely remotely. </sec> <title>OBJECTIVE</title> We describe mixed methods...
<sec> <title>BACKGROUND</title> Digital mental health interventions could sustainably and scalably prevent reduce loneliness in older adults. We designed an app containing 29 text-based games a questionnaire-administering chatbot to stimulate intergenerational contact. </sec> <title>OBJECTIVE</title> This study aims evaluate the feasibility of social gaming reducing among adults by evaluating recruitment strategies, data collection procedures, gameplay activity. <title>METHODS</title> mixed...