Keigo Matsumoto

ORCID: 0000-0002-0038-0678
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About
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Research Areas
  • Virtual Reality Applications and Impacts
  • Tactile and Sensory Interactions
  • Teleoperation and Haptic Systems
  • Evacuation and Crowd Dynamics
  • Interactive and Immersive Displays
  • Visual perception and processing mechanisms
  • Health and Medical Studies
  • Advanced Optical Imaging Technologies
  • Augmented Reality Applications
  • Child and Adolescent Health
  • Spatial Cognition and Navigation
  • Healthcare Systems and Practices
  • Robotics and Sensor-Based Localization
  • Muscle activation and electromyography studies
  • Health, Medicine and Society
  • Olfactory and Sensory Function Studies
  • Advanced machining processes and optimization
  • Manufacturing Process and Optimization
  • Smart Parking Systems Research
  • School Health and Nursing Education
  • Advanced Image and Video Retrieval Techniques
  • Motor Control and Adaptation
  • Psychiatric care and mental health services
  • Pharmacy and Medical Practices
  • Multisensory perception and integration

The University of Tokyo
2016-2025

Bunkyo University
2024

Cyber University
2023

Nihon University
2017

Rakuten (Japan)
2015

Memorial Sloan Kettering Cancer Center
2015

Chemical Synthesis Lab
2001

The main contribution is to realize an efficient redirected working (RDW) technique by utilizing haptic cues for strongly modifying our spatial perception. Some research has shown that users can be on a circular arc with radius of at least 22 m without being able detect the inconsistency showing straight path in virtual world. However, this still too large enable presentation demonstration restricted space. Although most RDW techniques only used visual stimuli, we recognize space...

10.1145/2929464.2929482 article EN 2016-07-19

This paper presents a novel interactive system that provides users with virtual reality (VR) experiences, wherein feel as if they are ascending/descending stairs through passive haptic feedback. The stimuli provided by small bumps under the feet of users; these to represent edges in environment. visual and shoes, head-mounted displays, evoke visuo-haptic interaction modifies user's perception floor shape. Our enables experience all types stairs, such half-turn spiral VR setting. We conducted...

10.1109/tvcg.2018.2793038 article EN IEEE Transactions on Visualization and Computer Graphics 2018-01-17

Replying to formal emails is time-consuming and cognitively demanding, as it requires polite phrasing ensuring an adequate response the sender's demands. Although systems with Large Language Models (LLM) were designed simplify email replying process, users still needed provide detailed prompts obtain expected output. Therefore, we proposed evaluated LLM-powered question-and-answer (QA)-based approach for reply by answering a set of simple short questions generated from incoming email. We...

10.48550/arxiv.2502.03804 preprint EN arXiv (Cornell University) 2025-02-06

Virtual reality (VR) enables beyond-real interactions (BRI) that transcend physical constraints, offering effective user experiences like extending a hand to grasp distant objects. However, adapting novel mappings of BRI often reduces performance and the sense embodiment. To address this, we propose using noisy tendon electrical stimulation (n-TES) decrease proprioceptive precision. Previous studies have suggested attenuating precision is crucial for sensory-motor adaptations. Thus,...

10.1109/tvcg.2025.3549562 article EN cc-by IEEE Transactions on Visualization and Computer Graphics 2025-01-01

Hand redirection, which subtly adjusts a user's hand movements in virtual environment, can modify perception and movement by providing real-time corrections to motor feedback. In the context of learning rehabilitation, observing replays has been shown enhance function. The application redirection these making appear larger or smaller than they actually are potential improve However, detection threshold for specifically motion replays, remains unclear, as it primarily studied feedback...

10.1109/tvcg.2025.3549571 article EN cc-by IEEE Transactions on Visualization and Computer Graphics 2025-01-01

10.1109/vrw66409.2025.00286 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025-03-08

10.1109/vrw66409.2025.00243 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025-03-08

10.1109/vrw66409.2025.00159 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025-03-08

This paper proposes a method for improving the effects of redirected walking (RDW) by using haptic cues, particularly discrimination path curvature. Some research has shown that users can be on circular arc with radius at least 22 m without being able to detect inconsistency showing straight in virtual world. However, this is still too large enable presentation demonstration restricted space. We develop an RDW system, which displays visual representation flat wall and virtually walk along it...

10.1109/3dui.2016.7460038 article EN 2016-03-01

In this paper, we present a study of redirected walking (RDW) that shifts the positional relationship between visual and auditory cues during curvature manipulation. It has been shown that, when presented with incongruent spatial localization task, human observers integrate information based on each cue's relative reliability, which determines their final perception target object's location. This multi-modal integration model is known as maximum likelihood estimation (MLE). By altering...

10.1109/ismar50242.2020.00092 article EN 2020-11-01

In this paper, we propose a novel redirected walking (RDW) technique that applies dynamic bending and curvature gains so users perceive less discomfort than existing techniques apply constant gains. Humans are likely to notice continuous changes those sudden. Therefore, instead of applying or users, method continuously the We conduct experiments investigate effect in manipulation with regards discomfort. The experimental results show proposed significantly suppresses by up 16 9% for...

10.1109/tvcg.2021.3106501 article EN cc-by-nc-nd IEEE Transactions on Visualization and Computer Graphics 2021-08-27

There is a growing demand for redirected walking (RDW) techniques and their application to various virtual real environments. To apply appropriate RDW methods manipulation according the environments, controllers are predominantly used. three types of controllers: direct scripted controller, generalized predictive controller. The controller type pre-scripts mapping between employs method quantities certain procedure depending on user's position in relation space. This approach has potential...

10.1109/access.2021.3118056 article EN cc-by-nc-nd IEEE Access 2021-01-01

In the field of virtual reality, a few methods exist that allow user to walk up and down stairs in environment (VE); however, most them are based on complicated device system generates physical steps using actuators. Because it is difficult for users wearing head mounted displays (HMDs) keep track surrounding environment, walking could prove be very dangerous lead injuries. Further, these systems have disadvantages cannot naturally. Therefore, we present "Infinite Stairs," which novel...

10.1145/3084822.3084838 article EN 2017-07-25

In this study, considering the characteristics of multisensory integration, we examined a method for improving redirected walking (RDW) by adding noise to vestibular system reduce effects inputs on self-motion perception. RDW, contradiction between and visual sensations may make users notice RDW manipulation, resulting in discomfort throughout experience. Because humans integrate information reliability each modality, reducing perception, it is possible suppress awareness during manipulation...

10.1109/ismar52148.2021.00067 article EN 2021-10-01

Hand redirection is a technique used in virtual reality (VR) to alter the hand position from real position, enabling extended interaction VR. This capitalizes on visual system's dominance over proprioception, whereby discrepancies between mapping and below specific threshold are indiscernible users. However, these detection thresholds often minute. In this study, we explore impact of haptic stimuli known as 'hanger reflex' redirection, specifically concerning forearm pronation, which...

10.1145/3605495.3605792 article EN cc-by-nc-nd ACM Symposium on Applied Perception 2023-07-20

This paper proposes a novel redirected walking technique that creates the feeling of uphill and downhill in virtual environment while actually on flat floor real world. We focus amount energy consumed downhill. Previous studies show takes three times as much ground only half energy. believe could be improved by changing distance according to gradient bringing it closer consumption at actual ascending descending walk. conducted preliminary experiment confirm proposed method is effective...

10.1145/3102163.3102227 article EN 2017-07-25

The Unlimited Corridor is a virtual reality system that enables users to walk in an ostensibly straight direction around corridor within small tracked space. Unlike other redirected walking systems, the allows keep without interruptions or resetting phases. This made possible by combining technique with visuo-haptic interaction and path planning algorithm. produces passive haptic feedback using semi-circular handrails; is, when grip handrail environment, they simultaneously corresponding...

10.1145/3359997.3365705 article EN 2019-11-14

We present Virtual Reality Self Co-embodiment, a new method for post-stroke upper limb rehabilitation. It is inspired by mirror therapy, where the patient's healthy arm involved in recovering affected arm's motion. By tracking user's head, wrists, and fingers' positions, our approach allows handicapped to control digital avatar order pursue reaching task. apply concept of virtual co-embodiment use information from unaffected complete limb's impaired motion, which added unique feature. This...

10.1109/tvcg.2024.3372035 article EN IEEE Transactions on Visualization and Computer Graphics 2024-03-04

Natural and realistic walking experience in the virtual environment is critical increasing immersion reality. Redirected (RDW) was proposed to improve experience, many studies were conducted expand its detection threshold (DT). In this study, we investigated effect on redirected when knee subjected hanger reflex, which creates illusion of a strong force by applying shearing skin. The results suggest that reflex at affects gait, but contrary expectations, did not affect DT RDW, wearing device...

10.1145/3582700.3582720 article EN 2023-03-12

We developed a novel virtual reality (VR) system that can transform objects using visuo-haptic redirected walking techniques. By rotational manipulation and body warping techniques we change the shape of objects. In proposed system, it is possible to square table into an equilateral triangle or regular pentagonal table. Users check in by touching edge while around it.

10.1145/3132818.3132821 article EN 2017-11-22

This study aimed to develop an effective VR locomotion technique for walking through virtual environments with sloped ground. Thus, this paper presents a novel method inducing the sensation of on slope in walking-in-place (WIP) using ankle tendon electrical stimulation (TES), which induces body tilt sensation. We conducted two experiments evaluate effectiveness proposed method. In Experiment 1, we evaluated ascending and descending slopes induced by setup where electricity flows when feet...

10.3389/frvir.2024.1456202 article EN cc-by Frontiers in Virtual Reality 2024-10-23

Methods for enhancing perceived piquancy are expected to improve eating satisfaction and reduce health hazards such as reflux esophagitis caused by the excessive consumption of piquant ingredients. In this study, based on differences in receptors, we classified into three types: HOT, MINTY, SPICY. We particularly focused HOT sensation, which primarily contributes negative effect foods. proposed a novel method enhance intensity single-pole electrical stimulation. Our uses metal cutlery an...

10.1109/access.2022.3231729 article EN IEEE Access 2022-01-01
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