- Multisensory perception and integration
- Music Technology and Sound Studies
- Color perception and design
- Diverse Music Education Insights
- Language, Metaphor, and Cognition
- Interactive and Immersive Displays
- Child Development and Digital Technology
- Aesthetic Perception and Analysis
- Speech and Audio Processing
- Music and Audio Processing
- Experimental and Theoretical Physics Studies
- Educational Games and Gamification
- Tactile and Sensory Interactions
- Digital Media and Visual Art
- Neuroscience and Music Perception
Bournemouth University
2019-2023
The term 'aesthetic experience' corresponds to the inner state of a person exposed form and content artistic objects. Exploring certain aesthetic values objects, as well interpreting experience people when art can contribute towards understanding (a) (b) people's affective reactions artwork. Focusing on different types content, such movies, music, urban other artwork, goal this workshop is enhance interdisciplinary collaboration between computing aesthetics researchers.
Ear training is a vital element in music education, analogous to taking dictation written language. It provides musicians with crucial skill used identify pitches, melodies, chords and rhythms. Traditionally, the conducted by tutor using musical instrument, typically piano. However, new technologies emerging, several computer applications facilitate this aspect of education have been developed. Nevertheless, none them utilised VR technology, that proved be successful various scenarios,...
Interval recognition is an important part of ear training-the key aspect music education. Once trained, the musician can identify pitches, melodies, chords, and rhythms by listening to segments. In a conventional setting, tutor would teach trainee intervals using musical instrument, typically piano. However, this expensive, time consuming, nonengaging for either party. With emergence new technologies, including virtual reality (VR) areas such as edutainment, similar trainings be transformed...
This paper describes the development of a set three video games designed to reduce high drop-off rates associated with learning play piano/keyboard by gamifying rote tasks that require monotonous practice. By defining our own understanding what musicianship is and creating custom framework for assessment through use existing curriculum, we have chosen specific areas which most are critical developing motor skills building an music; these include practicing scales, keeping in time tempo...
The term "aesthetic experience" corresponds to inner states of individuals exposed art. Investigating form, content, and aesthetic values artistic objects, indoor outdoor spaces, urban areas, modern interactive technology is essential improve social behaviour, quality life, health humans in the long term. Quantifying interpreting experience art receivers different contexts can contribute towards (a) creating (b) better understanding humans' affective reactions stimuli. Focusing on types such...
This paper describes the development of a set video games designed to reduce high drop-off rates associated with learning play keyboard by gamifying rote tasks that require monotonous practice. By defining our own understanding what musicianship is and creating custom framework for assessment through use existing curriculums applications, we have chosen specific areas which most learning, are critical developing motor skills building an music; these include practicing musical scales, keeping...
The term "aesthetic experience" corresponds to the inner state of a person exposed form and content artistic objects. Quantifying interpreting aesthetic experience people in different contexts can contribute towards (a) creating context (b) better understanding people's affective reactions stimuli. Focusing on types content, such as movies, music, literature, urban art, ancient artwork, modern interactive technology, goal this workshop is enhance interdisciplinary collaboration among...
"Aesthetic experience" corresponds to the inner state of a person exposed form and content artistic objects. Quantifying interpreting aesthetic experience people in various contexts contribute towards a) creating context, b) better understanding people's affective reactions stimuli. Focusing on different types content, such as movie, music, literature, urban art, ancient artwork, modern interactive technology, 4th international workshop Multimodal Affect Aesthetic Experience (MAAE) aims...
In this article, we present a study in which the aim was to determine effectiveness of specific prototype game’s ability acquire or improve skill reading musical notation as well how it rated regard engagement, educational value and usability comparison market standard practice tool. Results demonstrated that game just effective at improving skill, if not more so, than Additionally, considered educationally valuable by our participants, however, engaging We will discuss further order reasons...
Playing music and partaking in learning to play an instrument, this case keyboard, can be a highly rewarding but demanding experience. A key issue of adults that attempt learn again, is vast number them will give up shortly after beginning their learning. Through both primary secondary research we established core reason for high dropping off lack fundamental skills; skills which make the process playing more efficient, easy enjoyable. This conjunction with engaging methods practicing these...