Albrecht Kurze

ORCID: 0000-0002-3032-5725
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About
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Research Areas
  • Innovative Human-Technology Interaction
  • Interactive and Immersive Displays
  • Innovative Approaches in Technology and Social Development
  • Technology Use by Older Adults
  • Persona Design and Applications
  • Context-Aware Activity Recognition Systems
  • Mobile Crowdsensing and Crowdsourcing
  • Tactile and Sensory Interactions
  • Green IT and Sustainability
  • Innovation, Technology, and Society
  • Privacy, Security, and Data Protection
  • Smart Cities and Technologies
  • Video Analysis and Summarization
  • Digital Innovation in Industries
  • Multimedia Communication and Technology
  • Color perception and design
  • Digital Games and Media
  • Generative Adversarial Networks and Image Synthesis
  • Design Education and Practice
  • Teaching and Learning Programming
  • Modular Robots and Swarm Intelligence
  • Personal Information Management and User Behavior
  • Digital Communication and Language
  • Biomedical Text Mining and Ontologies
  • Big Data and Business Intelligence

Chemnitz University of Technology
2016-2025

Simple smart home sensors, e.g. for temperature or light, increasingly collect seemingly inconspicuous data. Prior work has shown that human sensemaking of such sensor data can reveal domestic activities. Such presents an opportunity to empower people understand the implications simple sensors. To investigate, we developed and field-tested Guess Data method, which enabled use make sense live from their homes collectively interpret reflect on anonymized in our study. Our findings show how...

10.1145/3313831.3376273 article EN 2020-04-21

An ongoing mystery of HCI is how do well-intentioned designers consistently enable products with unintentionally evil consequences. Using "questionable values" as a lens, we retell and analyze four design scenarios for smart homes that were created by participants an IoT toolkit designed. The selected reveal practices violate principles responsible home design. Through our analysis show (1) explore sensor-driven objectification the then leverage data surveillance, nudging, control over...

10.1145/3544548.3581504 article EN 2023-04-19

This paper proposes Loaded Dice, two wireless connected Arduino based, 3D-printed cubes consisting of various sensors in one cube and actuators the other. It is an interactive tool intended to support co-design activities with blind visually impaired people within design space smart devices. The rationale process that led implementation are described as well itself analysis how co-designers utilized it a workshop explore technology Findings from this presented. proposed supporting proved be...

10.1145/2971485.2971524 article EN 2016-10-23

Research on product experience has a history in investigating the sensory and emotional qualities of interacting with objects. However, this notion not been fully expanded to design space co-designing smart In paper, we report findings from series co-design workshops where used toolkit Loaded Dice conjunction card set that aimed support participants reflecting domestic We synthesize interpret our study help illustrate how supported co-designers creatively ideating concepts for emotionally...

10.1145/3290605.3300631 article EN 2019-04-29

We present Sensorstation, a research product to explore the effect of smart sensors and services on communal life within shared apartment. Sensorstation utilizes wireless output device displaying steady data stream sensor based notifications. It was deployed kitchen table in apartment for 19 days enable residents co-design co-speculate context their synthesize interpret findings illustrate how created positive connections between each other, while simultaneously exercising self-monitoring,...

10.1145/3322276.3322309 article EN 2019-06-18

Cubic shapes play an astonishing role in the design of tangible interactive devices. Due to our curiosity for this widespread preference lasting over thirty years, we constituted a literature survey papers, books and products since late 1970s. Out corpus fourty-seven that propose cubic devices trace origins cubicle tangibles highlight rationale their application. Through comparative study, analyze properties shape interaction classify these along themes of: Manipulation as Input, Placement...

10.1145/3196709.3196768 article EN 2018-06-08

In this paper we compare two tools for co-designing smart connected devices on their playfulness. First littleBits, a commercially available tool and Loaded Dice, self developed tool, are introduced. Second frameworks comparing the playfulness of such briefly reviewed. We then report co-design sessions conducted with blind visually impaired students those tools. It is shown how that engage in playful exploration sustain successful sessions, while lower level constrain to an extent where more...

10.1145/2968120.2987728 article EN 2016-10-12

Supporting most aspects of a media provider's real workflows such as production, distribution, content description, archiving, and re-use video items, we developed holistic framework to solve issues lack human resources, necessity parallel retrieving previously archived through editors or consumers.

10.1145/2072552.2072560 article EN 2011-12-01

Behavioral data is ubiquitous in products, services, and systems that people interact with. It increasingly used by design HCI researchers practitioners throughout their human-centered participatory processes. The highly dynamic nature of behavioral makes it deeply intertwined with people, behavior, experiences. Thus, presents unique opportunities challenges. This Special Interest Group will provide a space to reflect discuss effective responsible ways engage We explore questions about the...

10.1145/3544549.3583180 article EN 2023-04-19

We brought together the creators of seven Internet Things design methods for a collaborative landscaping exercise these methods. Together, tried out all IoT and located them on process model. A visual analysis this reveals large discrepancies between application area original each method had in mind, understanding most other experts. subsequently argue that research community can benefit from approaches towards other's conclude more appropriate mappings when choosing particular task within...

10.1145/3369457.3369484 article EN 2019-12-02

Abstract The Internet of Things in the home is a design space with huge potential. With sensors getting smaller and cheaper, smart sensor equipped objects will become an integral, preinstalled part future home. this article we reflect on Sensing Home, tool to explore together people. Home allows people integrate connectivity into mundane domestic products order make them smart. As such, it can be used by experience daily life. They may possible use cases, appropriate technology, learn about...

10.1515/icom-2018-0013 article EN i-com 2018-08-01

Abstract Participatory Design means recognizing that those who will be affected by a future technology should have an active say in its creation. Yet, despite continuous interest involving people as users and consumers into designing novel innovative technology, participatory approaches design remain relatively underdeveloped the German HCI community. This article brings together diversity of voices, domains, perspectives, approaches, methods collectively shape Germany. In following, we (1)...

10.1515/icom-2021-0030 article EN i-com 2022-07-19

Abstract In contrast to the first and second wave of Human Computer Interaction, third grapples with wicked problems. However, re-solutions problems embodied in artifacts frame change understanding problem itself. Research through Design (RtD) is a constructive methodology understand this interplay framing designing artifacts. RtD also suited resurface theory within those annotation. These annotations expose emphasize qualities, values assumptions held by its creators. addition modes for...

10.1515/icom-2017-0014 article EN i-com 2017-08-01

This demo presents Loaded Dice, two wirelessly connected Arduino based, 3D-printed cubes consisting of sensors in one die and actuators the other. It is an interactive tool to support co-design activities. focuses on a work-in-progress application during conference for participants explore design space smart devices by rolling dice different rooms exploring serendipitous qualities sensations.

10.1145/2971485.2996723 article EN 2016-10-23

More and more smart devices enter our homes. Often these come with a variety of sensors, mostly simple e.g., for light, temperature, humidity or motion. And they all collect data. While it is data the home environment also domestic life in home. Thus people by capturing their presence, arrival departure, typical activities, bad habits, health status etc. Based on previous as well ongoing research we know that are actually able to make sense sensor will use own purposes. Simple when...

10.48550/arxiv.2412.06960 preprint EN arXiv (Cornell University) 2024-12-09

We relate our previous as well ongoing research in the domain of smart homes to concept HabiTech. HabiTech can benefit from existing approaches and findings a broader context whole buildings or communities within. Along with data comes capture interpretation different dimensions (spatial, temporal, social). For defining what is 'community' proximity plays crucial role context, both spatially socially. A participatory approach for living sensing environments promising address complexity...

10.48550/arxiv.2412.06085 preprint EN arXiv (Cornell University) 2024-12-08

Co-design methods and toolkits are commonly used to involve people from diverse backgrounds disciplines in design processes, promoting collaboration, thinking, shared decision making, creativity. These generally tailored in-person workshops supported by different physical artifacts (e.g. card-sets) a location. Physical co-location allow participants interact seamless ways, relying on everyday modalities of interaction. The CoViD-19 pandemic has forced many such online. This required...

10.1145/3527927.3531209 article EN Creativity and Cognition 2022-06-20
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