- Assistive Technology in Communication and Mobility
- Tactile and Sensory Interactions
- Augmented Reality Applications
- Autism Spectrum Disorder Research
- Virtual Reality Applications and Impacts
- Design Education and Practice
- Neuroscience and Neuropharmacology Research
- Architecture and Computational Design
- Neuroendocrine regulation and behavior
- Neurobiology of Language and Bilingualism
- Innovative Human-Technology Interaction
- Online and Blended Learning
- Child Development and Digital Technology
- Children's Physical and Motor Development
- Teleoperation and Haptic Systems
- Color perception and design
- Anesthesia and Neurotoxicity Research
- Technology Use by Older Adults
- Advanced Vision and Imaging
- Innovative Teaching and Learning Methods
- Optical measurement and interference techniques
- Educational Environments and Student Outcomes
- Creativity in Education and Neuroscience
- Interactive and Immersive Displays
- Education and Technology Integration
University of Tsukuba
2017-2024
Meijo University
2016
Harvard University Press
2000
Interpersonal interaction is one of the fundamental factors for successful inclusion in education children with special needs, including suffering from autism spectrum disorders (ASD) and/or intellectual disabilities (ID). In order to increase opportunities interpersonal interactions among children, an interactive school gymnasium called FUTUREGYM, a large-scale, floor projection system setting proposed. As part this study, high performance projectors (approximately 545-inch total screen...
Augmented and mixed reality technology is rapidly advancing, driven by innovations in display, sensing, AI technologies. This evolution, particularly the era of generative with large language text-to-image models such as GPT Stable Diffusion, has potential, not only to make it easier create, but also adapt personalize, new content. Our workshop explores pivotal role augmented shape a user's interactions their physical surroundings. We aim explore how inclusive future realities can be...
Visual support (VS) is one of the effective ways facilitating activities children with neurodevelopmental disorder (ND). This paper reports on an interactive VS provided by a large-scale floor projection system in augmented gymnasium called FUTUREGYM, designed for ND. The study focuses students' cleaning, and two activities-Mop Game, exergame involving group Mop Guide, training about vocational cleaning-were teachers aim motivating students toward cleaning help them acquire fundamental...
This paper explores how human perceptions, actions, and interactions can be changed through an embodied active experience of being a smaller person in real-world environment, which we call egocentric experience. We developed wearable visual translator that provides the perspective by shifting wearer's eyesight level down to their waist using head-mounted display stereo camera module, while allowing for field view control head movements. In this study, investigated device modify body...
This paper presents an algorithm to provide floor projection feedback according the local distance and density of individuals. It is realized by a large-space system with function based on human tracking laser ranging image sensors. The purpose support cognition spatial–temporal structures groups adolescents neurodevelopmental disorders (NDs) that are conducting organized physical activity (PA). Observation evaluation behavioral changes in NDs, when they were active or without proposed...
In this paper, we propose a novel floor projection drawing tool for AR-aided special needs education, called CANVAS, which can be easily used by teachers or practitioners. We method of using to support the activities children with neurodevelopmental disorders (ND) summarizing elements past activities: Positions (Points), Lines, Areas, and Symbols (PLAS method). This PLAS fulfills design requirements content that created on is tablet type system. The transmitted in realtime gym projectors...
This paper proposes a calibration method for large-scale floor projection system at school gym. In our system, the projectors are installed on ceiling of gym, and contents projected onto floor. The results suffer from both projective distortion lens distortion. It is hard to use chessboard-based methods or self-calibration in due restrictive deploy environment practical limitations. Our basing projector-camera "straight lines have be straight". experiments show that fulfills on-site...
This paper explores how human perceptions, actions, and interactions can be changed through an embodied active experience of being a smaller person in real-world environment, which we call egocentric experience. We developed wearable visual translator that provides the perspective by shifting wearer's eyesight level down to their waist using head-mounted display stereo camera module, while allowing for field view control head movements. In this study, investigated device modify body...
The education of children with Autism Spectrum Disorder (ASD) to acquire concepts present in social interaction is essential for facilitating their inclusion society. This paper proposes a novel portable device digitalize sessions and provide Visual Support (VS) aid during learning process. can record video estimate the pose participants activities, which be used further analysis. It uses fisheye lenses sensing projecting new concept, called Panda Masking, minimize light illumination on...