- Reinforcement Learning in Robotics
- Artificial Intelligence in Games
- Distributed and Parallel Computing Systems
- Trauma and Emergency Care Studies
- Peer-to-Peer Network Technologies
- Disaster Response and Management
- Auction Theory and Applications
- Trauma, Hemostasis, Coagulopathy, Resuscitation
- Advanced Data Storage Technologies
- Cloud Computing and Resource Management
- Educational Games and Gamification
- Machine Learning and Algorithms
- Laser Applications in Dentistry and Medicine
- Muscle activation and electromyography studies
- Winter Sports Injuries and Performance
- Cardiac Arrest and Resuscitation
- Injury Epidemiology and Prevention
- Evolutionary Algorithms and Applications
- Bone Tissue Engineering Materials
- Bone fractures and treatments
- Digital Games and Media
- Orthopaedic implants and arthroplasty
- Temporomandibular Joint Disorders
- Regulation of Appetite and Obesity
- Formal Methods in Verification
Centre hospitalier Emile Roux
2023
Brigade des Sapeurs Pompiers de Paris
2021-2023
Université de Lorraine
2012-2021
Centre de Médecine Préventive
2014
Laboratoire Lorrain de Recherche en Informatique et ses Applications
2010-2012
Computer Algorithms for Medicine
2011
Institut national de recherche en informatique et en automatique
2010
Université Clermont Auvergne
2001-2004
This article has two purposes: a review on the problem of building controller for well-known video game Tetris, and contribution how to achieve best performance. Key components typical solutions include feature design feature-we
For playing the game of Tetris well, training a controller by cross-entropy method seems to be viable way (Szita and Lőrincz, 2006; Thiery Scherrer, 2009). We consider this tune an evaluation-based one-piece as suggeste
Discrete Event Simulation (DES) is one of the major experimental methodologies in several scientific and engineering domains. Parallel (PDES) constitutes a very active research field for at least three decades, to surpass speed size limitations. In context Peer-to-Peer (P2P) protocols, most studies rely on simulation. Surprisingly enough, none mainstream P2P discrete event simulators allows parallel simulation although tool scalability considered as quality metric by authors. This paper...
Conducting experiments in large-scale distributed systems is usually time-consuming and labor-intensive. Uncontrolled external load variation prevents to reproduce such are often not available the purpose of research experiments, e.g. production or yet deploy systems. Hence, many researchers area computing rely on simulation perform their studies. However, raises several scalability issues, terms speed memory. Indeed, now comprise millions hosts interconnected through a complex network run...
The purpose of this study was to find if the performance vertical jump is improved by result increasing force, velocity, and muscle adaptation(s). For experiment, there were four groups (Gr): three did training programs fourth group control (CG). In order establish improvements in force performed variations using eccentric (Ecc) concentric (Con) movement. Finally, leg presses, squat jumps (SJ) countermovement (CJ) used determine changes adaptations before after program. measuring transducers...
Nous étudions la conception d'un joueur artificiel pour le jeu de Tetris.Après une revue des principaux travaux, nous soulignons fait que comparer différentes performances doit être avec plus grand soin, car les scores ont grande variance, et subtils détails d'implémentation un effet significatif sur résultats.Nous considérons ensuite méthode d'entropie croisée optimiser fonction d 'évaluation artificiel, comme suggéré par Szita al. (2006).Dans ce contexte, discutons l'influence du paramètre...