- Computer Graphics and Visualization Techniques
- Advanced Vision and Imaging
- Advanced Optical Imaging Technologies
- 3D Surveying and Cultural Heritage
- Interactive and Immersive Displays
- Augmented Reality Applications
- Medical Image Segmentation Techniques
- Data Visualization and Analytics
- Conservation Techniques and Studies
- 3D Shape Modeling and Analysis
- Virtual Reality Applications and Impacts
- Archaeological Research and Protection
- Tactile and Sensory Interactions
- Hand Gesture Recognition Systems
- Cell Image Analysis Techniques
- Human Pose and Action Recognition
- Digital Image Processing Techniques
- Urban Design and Spatial Analysis
- Grief, Bereavement, and Mental Health
- Image Enhancement Techniques
- Grey System Theory Applications
- Aquatic and Environmental Studies
- Green IT and Sustainability
- Robotics and Sensor-Based Localization
- Solar Radiation and Photovoltaics
Center for Advanced Studies Research and Development in Sardinia
2006-2024
Sardegna Ricerche (Italy)
2009
Our work focuses on the development of interactive multi-user holographic displays that allow freely moving naked eye participants to share a three dimensional scene with fully continuous, observer independent, parallax. approach is based scalable design exploits specially arranged array projectors and screen. The feasibility such an has already been demonstrated working hardware software 7.4M pixel prototype driven at 10-15Hz by two DVI streams. In this short contribution, we illustrate our...
We introduce a novel user interface and system for exploring extremely detailed 3D models in museum setting. Three-dimensional associated information are presented on large projection surface controlled by touch-enabled placed at suitable distance front of it. Our indirect interface, dubbed IsoCam , combines an object-aware interactive camera controller with point-of-interest selector is implemented within scalable implementation based multiresolution structures shared between the rendering...
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses specially arranged array of micro-displays and screen. Each point the screen emits light beams different color intensity to various directions, in controlled manner. are generated through modulation specic geometry makes necessary optical transformation compose these into perfectly continuous 3D view. With proper software control, leaving pixels can be made...
We describe a compressed multiresolution representation and client-server architecture for supporting interactive high quality remote visualization of very large textured planar spherical terrains. Our approach incrementally updates chunked level-of-detail BDAM hierarchy by using precomputed wavelet coefficient matrices decoded from bitstream originating thin server. The structure combines the aggressive compression rates wavelet-based image representations with ability to ensure overall...
We propose an approach for improving the digitization of shape and color 3D artworks in a cluttered environment using laser scanning flash photography. To separate clutter from acquired material, semiautomated methods are employed to generate masks used segment range maps photographs. This allows removal unwanted data prior integration model. Sharp shadows generated by acquisition easily handled this masking process, deviations introduced light corrected at blending step taking into account...
Background: People bereaved by suicide often face isolation, complicated grief, and increased risk. Aims: We aimed to explore how live-chat can support survivors in their bereavement process. Method: A thematic analysis was carried out on 30 conversations through the software ATLAS.ti8. Transcripts were retrieved from a major Italian association providing online support. The users had different ages (18-60 years), degrees of kinship with deceased (blood-related not), time distance loss...
We present a new data-driven approach for extracting geometric and structural information from single spherical panorama of an interior scene, using this to render the scene novel points view, enhancing 3D immersion in VR applications. The copes with inherent ambiguities single-image geometry estimation view synthesis by focusing on very common case Atlanta-world interiors, bounded horizontal floors ceilings vertical walls. Based prior, we introduce end-to-end deep learning jointly estimate...
We present a client-server framework for network distribution and real-time point-based rendering of large 3D models on commodity graphics platforms. Model inspection, based one-touch interface, is enriched by bidirectional hyperlink system which provides access to multiple layers multimedia contents linking different parts the model many information sources. In addition view light control, users can perform simple operations like angle, distance area measurements model. An authoring tool...
We propose an approach for improving the digitization of shape and color 3D artworks in a cluttered environment using laser scanning flash photography. In order to separate clutter from acquired material, semi-automated methods are employed generate masks segment 2D range maps photographs, removing unwanted data prior integration. Sharp shadows generated by acquisition trivially handled this masking process, deviations introduced light corrected at blending time taking into account object...
We introduce an innovative multi-resolution framework for encoding and interactively visualizing large relightable images using a neural reflectance model derived from state-of-the-art technique. The is seamlessly integrated into scalable multi-platform that supports adaptive streaming exploration of multi-layered models in web settings. To enhance efficiency, we optimized the model, simplified decoding, implemented custom WebGL shader specific to task, eliminating need deep-learning library...
We present a practical approach for developing interactive environments that allows humans to interact with large complex 3D models without them having manually operate input devices. The system provides support scene manipulation based on hand tracking and gesture recognition direct interaction the in display space if suitably registered is used. Being markerless of user’s two hands, does not require users wear any or output 6DOF provided by using both hands simultaneously, making tracker...
We present an interactive multi-user holographic environment that allows freely moving naked eye participants to share a large 3D scene with fully continuous, observer independent, parallax.
We analyze use of an interactive system for the exploration highly detailed three-dimensional (3D) models a collection protostoric Mediterranean sculptures. In this system, when object interest is selected, its 3D model and associated information are presented at high resolution on large display controlled by touch-enabled horizontal surface suitable distance. The user interface combines object-aware camera controller with point-of-interest selector implemented within scalable implementation...
We present and evaluate a scalable interactive system for the exploration of large collections detailed three-dimensional digital models sculptures. The has been applied to valorization Mont’e Prama complex, an extraordinary collection protostoric Mediterranean sculptures, which depict cone-shaped stone towers, as well larger-than-life human figures. software architecture is based on components efficient distribution adaptive rendering extremely surface meshes with overlaid information. user...
We present an interactive visualization system developed for the valorization of extraordinary collection protostoric Mediterranean sculptures, which depict models buildings (cone-shaped stone towers), as well larger-than-life human figures. The architecture is based on scalable components efficient distribution and adaptive rendering extremely detailed surface meshes, a simple effective camera controller tailored touch interaction. user interface has been designed targeting both small...
In this paper the capabilities of a modern spatial 3D display are exploited for m visualization tasks. The system gives multiple viewers illusion seeing virtual objects floating at fixed physical locations. usage kind in conjunction with techniques helps disambig uating complex images, so it is proven to be real advantage immediate understanding and visualizatio n medical data. We demonstrate by reporting on some preliminary test cases direct volume rendering (Maximum Intensity Projection X...
We present an end-to-end system capable of real-time capturing and displaying with full horizontal parallax high-quality 3D video contents on a cluster-driven multiprojector light-field display. The capture component is array low-cost USB cameras connected to single PC. RawM-JPEG data coming fromthe software-synchronized are multicast over Gigabit Ethernet the back-end nodes rendering cluster, where they decompressed rendered. For all-in-focus rendering, view-dependent depth estimated GPU...
We present a usage analysis of an interactive system for the exploration highly detailed 3D models collection protostoric mediterranean sculptures. In this system, after selecting object interest inside collection, its model and associated information are presented at high resolution on large vertical display controlled by touch-enabled horizontal surface placed suitable distance in front it. The indirect user interface combines object-aware camera controller with point-of-interest selector...