- Hearing Loss and Rehabilitation
- Speech and Audio Processing
- Tactile and Sensory Interactions
- Music and Audio Processing
- Innovative Teaching and Learning Methods
- Music Technology and Sound Studies
- Color perception and design
- Spatial Cognition and Navigation
- Gender and Technology in Education
- Noise Effects and Management
- Virtual Reality Applications and Impacts
- Human-Automation Interaction and Safety
- Online and Blended Learning
- Human auditory perception and evaluation
- Innovations in Educational Methods
- EEG and Brain-Computer Interfaces
- Higher Education Research Studies
- Design Education and Practice
- Online Learning and Analytics
- Underwater Acoustics Research
- Impact of Technology on Adolescents
- 3D Surveying and Cultural Heritage
- Evaluation of Teaching Practices
- Teaching and Learning Programming
- Software Engineering Techniques and Practices
University of Florida
2015-2025
Clemson University
2014-2020
University of Michigan
2009-2017
Spatial memory is the part of that allows us to remember where things are in environment. It critical everyday function and interaction. A number tests have been developed for measuring spatial memory. One most commonly used Corsi Block-Tapping Test (CBT). The CBT offers researchers a simple way measure spans. Unfortunately, has suffered from lack methodological consistency over years. This article conducts systematic review literature evaluate modern practices. Thirty-nine studies,...
Virtual reality technology is biased. It excludes approximately 95% of the world's population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to lack diversity in virtual researchers, research participants, developers, end users, fueling a noninclusive research, development, usability cycle. The objective this article highlight minimal involving understudied populations with respect dimensions diversity, such as...
Digital sounds can be processed such that auditory cues are created convey spatial location within a virtual environment (VAE). Only in recent years has technology advanced au- dio real-time as user navigates an environ- ment. We must first consider the perceptual challenges faced by 3D sound rendering, before we realize its full potential. Now more than ever before, large quantities of data and collected at increasing rate. Research human perception demonstrated humans capable...
In the past decade, usage of brain-computer interfaces (BCI) in affective computing applications has received much attention within human-computer interaction (HCI) applications. Generally, are utilized user experience evaluation, intelligent tutoring systems, and emotional state assessment. addition, BCI technology yielded promising results various contexts such as clinical applications, like P300 spellers, mouse pointers, wheelchair controllers, well artistic entertainment-focused gaming...
Many people with visual impairments actively play soccer, however the task of making game accessible is met significant challenges. These challenges include: need to constantly talk signify location and detecting positions silent objects on field. Our work aims discover methods help persons soccer more efficiently safely. The proposed system uses headphone-rendered spatial audio, an on-person computer, sensors create 3D sound that represents field in real-time. This depiction will players...
Currently available augmented reality systems have a narrow field of view, giving users only small window to look through find holograms in the environment. The challenge for developers is direct users’ attention outside this window. To alleviate view constraint, most research has focused on hardware improvements head mounted display. However, incorporating 3D audio cues into programs could also aid localization task. This paper investigates effectiveness hologram localization. A comparison...
The present work describes Mindtrack, a Brain-Computer Musical Interface that uses real-time brainwave data to allow user expressively shape progressive music. In the wears an electroencephalogram (EEG) EMO-TIV Insight headset. raw EEG is converted into brain wave components, followed by high-level characteristics (such as emotion) are used control music's tempo and key sig-nature. Other musical parameters, such harmony, rhythm melody specified user. Tempo calculated according emotion...
Acoustic scattering is strongly influenced by boundary geometry of objects over which sound scatters. The present work proposes a method to infer object from features training convolutional neural networks. data generated fast numerical solver developed on CUDA. complete set simulations sampled generate multiple datasets containing different amounts channels and diverse image resolutions. robustness our approach in response degradation evaluated comparing the performance networks trained...
Accurately perceiving the structure of biochemical molecules is key to understanding their function in biological systems. Visualization software has given scientific and medical communities a means study these structures great detail; however, tools lack an intuitive convey this information persons with visual impairment. Advances spatial audio technology have allowed for sound be perceived 3-dimensional space when played over headphones. This work presents development novel computational...
SIGCSE is packed with teaching insights and inspiration. However, we get these inspiration from hearing our colleagues talk about their teaching. Why not just watch them teach? This session does exactly that. Each of six exceptional educators will be given ten minutes to teach the audience something. After this, moderator draw attention particular pedagogical moves that instruction included. Attendees can see a new approach introducing topic or move. No matter what, expect attendees taking...
Virtual auditory environments (VAEs) are created by processing digital sounds such that they convey a 3D location to the listener. This technology has potential augment systems in which an operator tracks positions of targets. Prior work established listeners can locate VAEs, however less is known concerning listener memory for virtual sounds. In this study, three experimental tasks assessed recall sound and identities, using free cued recall, with one or more delays. Overall, accuracy...
Navigating the intersection of both race and gender can be difficult for Black women in academia, especially when they lack representation, proper support, which forces many to "learn on fly." This panel convenes diverse faculty positions discuss pursuing persisting academic careers, including career path considerations, identifying mitigating challenges, mentorship networking, balancing expectations with authenticity, making institution and/or changes.
Prime III is a multimodal voting system that allows users to use touch or voice make selections on their ballot. This paper discusses an experiment evaluated the system's speech recognition at various levels of background noise. An approach simulate realistic noise in controlled environment described. helped mimic voter precinct. The goal was establish threshold for when distortion occurs and accuracy declines. signal-to-noise ratios (SNR) between volumes were recorded tested. result...
Many SIGCSE attendees are committed to inclusive teaching practices and creating an culture within their classrooms; yet, advocating for sustaining these initiatives may require having difficult conversations with our colleagues students. Understandably, many faculty unsure about how talk sensitive topics such as race gender Research suggests that practicing some of is essential achieve the goals culture. Most probably use active learning throughout teaching, but we rarely see at - let's try...