- Impact of Technology on Adolescents
- Technology Adoption and User Behaviour
- Digital Mental Health Interventions
- Suicide and Self-Harm Studies
- Digital Marketing and Social Media
- Mental Health Research Topics
- Child and Adolescent Psychosocial and Emotional Development
- Bipolar Disorder and Treatment
- Psychological and Temporal Perspectives Research
- Human-Animal Interaction Studies
- Child Development and Digital Technology
- Social Media and Politics
- Opioid Use Disorder Treatment
- Media Influence and Health
- Criminal Justice and Corrections Analysis
- COVID-19 and Mental Health
- Behavioral Health and Interventions
- Mental Health Treatment and Access
- Geographies of human-animal interactions
- Cardiac Arrest and Resuscitation
- Anesthesia and Pain Management
- Youth Substance Use and School Attendance
- Policing Practices and Perceptions
- Homicide, Infanticide, and Child Abuse
- Pain Management and Opioid Use
University of Pittsburgh
2018-2024
Stellenbosch University
2021-2024
Massachusetts Mental Health Center
2023
Beth Israel Deaconess Medical Center
2023
Brown University
2023
MRC Cognition and Brain Sciences Unit
2021
University of Cambridge
2021
Using Apple’s Screen Time application to obtain reported actual iPhone and social media (SM) use, we examined the accuracy of retrospective estimates usage, how inaccuracies bias associations between use psychosocial well-being (depression, loneliness, life satisfaction), degree which were predicted by levels well-being. Among a sample 325 users, found that (a) participants misestimated their weekly overall SM 19.1 12.2 hours, respectively; (b) correlations estimated variables consistently...
Background Identifying proximal risk factors for suicidal ideation that are modifiable and relevant adolescents young adults is critical suicide prevention. This study used an intensive monitoring approach to examine whether objectively‐ subjectively‐ measured sleep characteristics predict next‐day occurrence intensity through affective reactivity interpersonal events in people at high suicide. Methods Participants included 59 (13–23 years; 76% White; 75% female) undergoing outpatient...
Despite a plethora of research, the link between digital-technology use and psychological distress among young adults remains inconclusive. Findings in this area are typically undermined by methodological limitations related to measurement, study design, statistical analysis. Addressing these limitations, we examined prospective, within-persons associations three aspects objectively measured (duration frequency smartphone use, duration social-media use) (depression, anxiety, social...
Recent years have seen intense research, media, and policy debate on whether amount of time spent playing video games ("playtime") affects players' well-being. Existing research has used cross-sectional designs with easy-to-obtain but unreliable self-report measures playtime or, in rare instances, obtained industry data objectively tracked only for individual games, not a player's total across games. Further, researchers raised concerns that publication bias lack differentiation between...
Many academics and pundits contend that social media use is the primary cause of an international youth mental health crisis. However, these claims often rely on correlational evidence, ignoring confounding effects developmental, environmental, social, psychological factors influence health. This oversimplifies complex etiology problems. We call for a more nuanced understanding role in avoids oversimplification. Additionally, we urge researchers to move beyond vague, narrative-driven verbal...
Abstract Objectives To build a one‐year risk calculator (RC) to predict individualized for suicide attempt in early‐onset bipolar disorder. Methods Youth numbering 394 with disorder who completed ≥2 follow‐up assessments (median length = 13.1 years) the longitudinal Course and Outcome of Bipolar (COBY) study were included. Suicide over was assessed via A‐LIFE Self‐Injurious/Suicidal Behavior scale. Predictors from literature on suicidal behavior that are readily clinical practice selected...
The association between depression and digital media use (DMU) has received substantial research popular attention in recent years.While meta-analytic evidence indicates that there is a small, positive relationship DMU depression, almost all studies rely on self-report measures of DMU.Evidence suggests these are poor reflections usage derived from trace data.Additionally, study showed the error self-reported likely biased systematically by factors fundamental to effect being investigated:...
Due to the methodological challenges inherent in studying social media use (SMU), as well choices that have shaped research into effects of SMU on well- being, clear conclusions regarding relationships between and well-being remain elusive. We provide a review five developments poised increased understanding this domain: (1) longitudinal experimental designs; (2) adoption behavioural (rather than self-report) measures SMU; (3) focusing more nuanced aspects (4) embracing effect heterogeneity;...
This study examines how relationship quality in family and peer domains are associated with suicidal ideation (SI) youth bipolar disorder (BP). We assessed 404 Course Outcome of Bipolar Youth participants for psychiatric disorders SI at intake family/peer relationships the month after intake. Multivariate logistic regression examined associations between SI, controlling significant covariates. There were 144 (36%) who reported intake; bivariate analyses indicated they had significantly worse...
Background Youth with bipolar disorder (BD) are at high risk for suicidal thoughts and behaviors frequently experience interpersonal impairment, which is a factor suicide. Yet, no study to date has examined the longitudinal associations between relationship quality in family/peer domains among youth BD. Thus, we investigated how between‐person differences – reflecting average across time within‐person changes, recent fluctuations quality, act as distal and/or proximal factors ideation (SI)...
While there is a substantive body of research on benefits conveyed via the human–animal bond (HAB), less understood about disruptions to HAB and how potentially prevent such. The construct commitment can elucidate such scenarios may also help inform related interventions; however, are few empirical measures companion animal, none specific low-income owners. Commitment Pets measure was created address this gap. scale included in mixed methods study food security administered 392 adults...
The association between depression and digital media use (DMU) has received substantial re-search popular attention in recent years. While meta-analytic evidence indicates that there is a small, positive relationship DMU depression, almost all studies rely on self-report measures of DMU. Evidence suggests these are poor reflections usage derived from trace data. Additionally, study showed the error self-reported likely biased systematically by factors fundamental to effect being...
Recent years have seen intense research, media and policy debate on whether amount of time spent playing video games (“playtime”) affects players’ wellbeing. Existing research has used cross-sectional designs with easy-to-obtain but unreliable self-report measures playtime, or, in rare instances, obtained industry data objectively-tracked playtime only for individual games, not a player’s total across games. Further, researchers raised concerns that publication bias lack differentiation...
Background Injured patients are at risk for prolonged opioid use after discharge from care. Limited evidence exists regarding how continued may be related to medication misuse and disorder (OUD) following injury. This pilot study characterized consumption patterns, health characteristics, substance among with active prescriptions medications injury Methods was a cross-sectional screening survey combined medical record review February 2017 March 2018 conducted outpatient trauma orthopedic...
The increasing ubiquity of mobile device and social media (SM) use has generated a substantial amount research examining how these phenomena may impact public health. Prior studies have found that SM are associated with various aspects well-being. However, large portion relied upon self-reported estimates to measure use, which can be inaccurate. Utilizing Apple’s “Screen Time” application obtain actual iPhone data, the current study examined accuracy estimates, inaccuracies bias...
This study meta-analytically examined the effect of macro-level concentrated disadvantage on individual-level recidivism. Search results indicated research to date is designed assess incremental recidivism above other risk factors. Using a multilevel random effects model, we found estimated was nonsignificant (log odds ratio = 0.03, p .15, k 48). However, varied by and offense type. Concentrated does not add utility when predicting general recidivism, but it assessing arrests (especially...
Smartphones afford users the ability to select their own mobile application repertoires through installation of various applications. We report a quantitative descriptive study types applications that people commonly use, amount time they spend with these applications, combinations construct, consistency over time, and differences in outcomes by demographic characteristics. Using longitudinal dataset collected from U.S. adult sample during COVID-19 pandemic, leverages behavioral data via...