- Usability and User Interface Design
- Context-Aware Activity Recognition Systems
- Interactive and Immersive Displays
- Augmented Reality Applications
- Personal Information Management and User Behavior
- Stroke Rehabilitation and Recovery
- Mobile Learning in Education
- IoT and Edge/Fog Computing
- Business Process Modeling and Analysis
- Service-Oriented Architecture and Web Services
- Tactile and Sensory Interactions
- Virtual Reality Applications and Impacts
- Innovative Teaching and Learning Methods
- Multimedia Communication and Technology
- Educational Games and Gamification
- Semantic Web and Ontologies
- Gaze Tracking and Assistive Technology
- Technology Use by Older Adults
- Assistive Technology in Communication and Mobility
- Hand Gesture Recognition Systems
- Digital Accessibility for Disabilities
- Indoor and Outdoor Localization Technologies
- Big Data and Business Intelligence
- Software Engineering Techniques and Practices
- Healthcare Technology and Patient Monitoring
University of Castilla-La Mancha
2015-2024
University of Surrey
2018
ORCID
2018
Software (Spain)
2010
Hospital General Universitario de Albacete
2006-2007
Emotion detection has become one of the most important aspects to consider in any project related Affective Computing. Due almost endless applications this new discipline, development emotion technologies brought up as a quite profitable opportunity corporate sector. Many start-up enterprises have emerged last years, dedicated exclusively specific type technology. In paper, we present thorough review current detect human emotions. To end, explore different sources from which emotions can be...
Emerging mobile technologies are being applied successfully in cultural spaces to help users get the correct information no matter where he is, such a way that their use result better than traditional guides. Different (RFID, Wi-Fi, etc.) allow devices, as PDAs or smart phones, interact with environment order provide updated regarding his physical location. This paper describes system based on both active and passive RFID technology which supports automatic positioning of devices closed...
In the last few years, in an attempt to further motivate students learn a foreign language, there has been increasing interest task-based teaching techniques, which emphasize communication and practical use of thus moving away from repetitive grammar-translation methods. Within this approach, significance situating language learners scenarios where they can meaningfully become major priority for many educators. This approach is particularly relevant context languages young children, who need...
Abstract Autism spectrum disorder (ASD), which since 2013 is considered as an umbrella term for several disorders such autistic syndrome, Asperger’s and pervasive developmental disorder, characterized, among other aspects, by deficits in social-emotion reciprocity. This deficit manifests itself a reduced sharing of emotions increased difficulty interpreting people are feeling, the end leads to more impairments social communication. Since it possible help person with ASD (especially children)...
GPS seems to be the best solution develop outdoor location systems, but performance of these systems is not good enough locate entities within indoor environments, mainly if accuracy and precision are required. In this article we propose a tracking system based on passive RFID technology that able accurately autonomous entities, such as robots, people, etc, defined surface. order validate proposal, compared our against other alternatives built different technologies (Wi-Fi, Bluetooth, IrDA,...
Computer-Supported Cooperative Work (CSCW) is a research field where the role played by individuals as members of groups fundamental. The human being not considered an individual entity, but it embedded into society, he works and interacts. From beginning, many CSCW systems have arisen. Some taxonomies appeared in order to find way classify all these tools, they become more complicated, therefore nowadays such classifications cannot sort them correctly. In this paper we present taxonomy...
Abstract Children with attention deficit hyperactivity disorder ( ADHD ) experience behavioural and learning problems at home school, as well a lack of self‐control in their lives. We can take advantage the evolution new technologies to develop applications aim enhancing stimulating process children . In addition, these may help teachers therapists track progress children. this paper, we present novel software system interaction mechanisms improving memory The is based on set collaborative...
Affective computing is becoming more and important as it enables to extend the possibilities of technologies by incorporating emotions. In fact, detection users’ emotions has become one most aspects regarding Computing. this paper, we present an educational software application that incorporates affective detecting emotional states adapt its behaviour sensed. This way, aim at increasing engagement keep them motivated for longer periods time, thus improving their learning progress. To prove...
Abstract Multimodal emotion detection has been one of the main lines research in field Affective Computing (AC) recent years. detectors aggregate information coming from different channels or modalities to determine what users are expressing with a higher degree accuracy. However, despite benefits offered by this kind detectors, their presence real implementations is still scarce for various reasons. In paper, we propose technology-agnostic framework, HERA, facilitate creation multimodal...
Emerging location-aware mobile technologies are being applied successfully in cultural environments. Different technologies, such as RFID, WiFi, and so on, to allow devices interact with the environment. This paper describes a system based on both active passive RFID which support automatic positioning of art museums. proposal results especially useful provide information avoiding need for users manually select desired they want see. has been proved location PDAs.
Technology-based education of children with special needs has become the focus many research works in recent years. The wide range different disabilities that are encompassed by term "special needs", together educational requirements affected, represent an enormous multidisciplinary challenge for community. In this article, we present a systematic literature review technology-enhanced and game-based learning systems methods applied on needs. article analyzes state-of-the-art field selecting...
Neuro-rehabilitation process usually implies the patients’ need of going to medical centers. This situation makes patients go out their daily life environment and routine. In this way, authors have developed a system that allows balance disorder perform specific rehabilitation exerc
e-Learning platforms allow users to collaborate with one other. Moodle, as of the main platforms, provides tools perform collaborative tasks. With these tasks, students are able share documents and information. The means provided by Moodle not enough some such sharing in real-time. In this scenario must be aware what is happening system effectively. We propose use Drag&Share within a tool that allows synchronously resources Through tool, teachers easily provide shared workspace for create...
In this paper we present a novel software application developed as serious game to teach children with Autism Spectrum Disorder (ASD) identify and express emotions. The system incorporates cutting-edge technology support innovative interaction mechanisms based on Tangible User Interfaces (TUI) emotion recognition facial expressions. This way, interact the in natural way just by grasping objects their hands using faces. has been assessed premises of an association ASD. outcomes evaluation are...
This document exposes the most relevant issues regarding development of Distributed User Interfaces (DUIs) to present specific features that are not covered by traditional processes. A transversal approach tackle these new aspects is also proposed. Therefore, goal this workshop promote discussion about emerging topic distributed user interfaces, answering a set key questions: what, when, how, why distribute interface among different devices.
Increasing screen real-estate allows for the development of applications where a single user can manage large amount data and related tasks through distributed interface. However, such users easily become overloaded unaware display changes as they alternate their attention towards different displays. We propose AwToolkit, novel widget set developers that supports in maintaing awareness multi-display systems. The AwToolkit widgets automatically determine which is looking at provide with...
The world's population is getting older. As a consequence, certain diseases such as Alzheimer are more and common. On the other hand, we can take advantage of evolution new technologies to develop applications with aim enhancing stimulating cognitive abilities