Carlos Alberto Catalina Ortega

ORCID: 0000-0003-1788-0596
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About
Contact & Profiles
Research Areas
  • Human-Automation Interaction and Safety
  • Traffic and Road Safety
  • Safety Warnings and Signage
  • Context-Aware Activity Recognition Systems
  • Educational Games and Gamification
  • Robotics and Sensor-Based Localization
  • Digital Games and Media
  • Knowledge Management and Sharing
  • Advanced Vision and Imaging
  • Advanced Image and Video Retrieval Techniques
  • Augmented Reality Applications
  • Technology Use by Older Adults
  • Autonomous Vehicle Technology and Safety
  • Impulse Buying and Technology Impacts
  • Time Series Analysis and Forecasting
  • Environmental Sustainability and Education
  • Behavioral Health and Interventions
  • Data Visualization and Analytics
  • Horticultural and Viticultural Research
  • Sleep and Work-Related Fatigue
  • Fermentation and Sensory Analysis
  • 3D Surveying and Cultural Heritage
  • Impact of Technology on Adolescents
  • Leadership, Behavior, and Decision-Making Studies
  • Education and Digital Technologies

Universidad de Burgos
2020-2024

Technological Institute of Castilla y León
2015-2020

University of Cambridge
2020

Politecnico di Milano
2020

RWTH Aachen University
2020

Fundación INTRAS
2020

Universidad Rey Juan Carlos
2018

Marche Polytechnic University
2015

Modern technology offers many facilities, but elderly people are often unable to enjoy them fully because they feel discouraged or intimidated by modern devices, and hus become progressively isolated in a society where Internet communication ICT knowledge essential. In this paper we present study performed during the Nacodeal Project, which aims offer technological solution that may improve people's every day autonomy life quality through integration of ICTs. order achieve goal, state-of-art...

10.3916/c45-2015-07 article EN Comunicar 2015-04-14

The use of communication technologies, e.g., mobile phones, has increased dramatically in recent years, and their among drivers become a great risk to traffic safety. present study assessed the workload road ordinary violations, utilizing driving data collected from 39 young participants who underwent dual-task while simulator, i.e., respond call, text on WhatsApp, check Instagram. Findings confirmed that there are significant differences performance terms vehicle control (i.e., lateral...

10.3390/ijerph18137101 article EN International Journal of Environmental Research and Public Health 2021-07-02

Roundabouts are considered as one of the most efficient forms intersection that substantially reduce types crashes result in injury or loss life. Nevertheless, they do not eliminate collision risks, especially when human error plays such a large role traffic crashes. In this study, we used driving simulator and an eye tracker to investigate drivers’ movements under cell phone-induced distraction. A total 45 drivers participated two experiments conducted distracted non-distracted conditions....

10.3390/su13137463 article EN Sustainability 2021-07-04

The aim of this study was to quantify the probability committing a speed infraction by young drivers and investigate what extent listening music could affect drivers’ emotions as well their driving performances at wheel. To achieve aim, employing Bayesian networks, analysed different styles, in which they resulted sample infractions. Gender experiences wheel were other factors, taken into account when interpreting results. Variables included type whilst driving, gender drivers, experiences....

10.1155/2020/6039762 article EN cc-by Journal of Advanced Transportation 2020-08-14

The aging of the working population calls for innovative approaches to monitor and support changes physical, physiological psycho-social capabilities workers over time, as well promote habits aimed at improving both health productivity.This paper presents WorkingAge (Smart Working Environments All Ages -WA) project, which focuses on Human Computer Interaction methods (such augmented and/or virtual reality or gesture/voice/noise recognition gaze tracking) improve users'...

10.3850/978-981-14-8593-0_5379-cd article EN Proceedings of the 30th European Safety and Reliability Conference and 15th Probabilistic Safety Assessment and Management Conference 2020-01-01

Neste artigo, vamos aproximar o leitor das oportunidades e vantagens de duas inovadoras tecnologias que estão se integrando ao contexto educacional: Realidade Virtual Aumentada. O artigo aborda desde definições características, com objetivo diferenciar cada tecnologia, até a apresentação aplicativos no da Educação Ambiental, compartilhar os professores novas metodologias novos recursos. Abordaremos algumas experiências uso dessas aplicadas ensino/aprendizagem do Meio Ambiente quais são as suas para

10.22456/1982-1654.70613 article PT Informática na educação teoria & prática 2017-04-19

Modern road infrastructures are complex networks featuring various elements such as roads, bridges, intersections, and roundabouts, with advanced control systems. Roundabouts have gained prominence a safer alternative to traditional intersections promoting smoother traffic flow fewer collisions by guiding in one direction, encouraging reduced speed, minimizing conflict points.This study investigated driver behavior within focusing on gaze behavior, particularly the left-side mirror window,...

10.2139/ssrn.4734119 preprint EN 2024-01-01

Traffic accident is the ninth leading cause of death in all age groups worldwide. The are many factors contributing to road traffic accidents. However, human account for approximately half More specifically, driver distraction one major concerns transport safety and it may be caused by using hand-held or hands-free mobile phone which impairs driver’s inattention a period time that consequently result an accident. Driving simulators useful tool, mainly aimed at educating researching knowledge...

10.3850/978-981-14-8593-0_4116-cd article EN Proceedings of the 30th European Safety and Reliability Conference and 15th Probabilistic Safety Assessment and Management Conference 2020-01-01

APPLYING PSYCHOLOGICAL PRINCIPLES IN DESIGN OF A SERIOUS ANTI-BULLYING GAME WITHIN ECONFIDENCE PROJECT

10.21125/edulearn.2018.1114 article EN EDULEARN proceedings 2018-07-01

<sec> <title>UNSTRUCTURED</title> Objectives: The main purpose of the paper is to define a new methodology that allows design Serious Games promote behavioural change. based on Intervention Mapping Protocol (IMP) all information and interventions Applied Behaviour Analysis (ABA) behaviour Materials methods: experience game designers psychologies within eConfidence H2020 research project in which was designed implemented two serious games. development described six steps be followed, with...

10.2196/preprints.21862 preprint EN 2020-06-26

&lt;p&gt;Technology offers many possibilities, but older people often do not fully enjoy these opportunities and are frustrated or afraid of new devices. This has led to their gradual isolation in a society where different forms communication through the Internet ICT essential. In this article, we describe study conducted during nacodeal project, which aims provide technical solutions for elderly autonomy better quality life daily activities by integrating information technologies. order...

10.54517/wt.v3i1.1665 article EN cc-by-nc Wearable Technology 2022-04-14
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