Pedro Santos

ORCID: 0000-0003-1813-1714
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About
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Research Areas
  • 3D Surveying and Cultural Heritage
  • Augmented Reality Applications
  • Interactive and Immersive Displays
  • Computer Graphics and Visualization Techniques
  • Virtual Reality Applications and Impacts
  • Advanced Vision and Imaging
  • Image Processing and 3D Reconstruction
  • Robotics and Sensor-Based Localization
  • 3D Shape Modeling and Analysis
  • Advanced Image and Video Retrieval Techniques
  • Optical measurement and interference techniques
  • Oral and Maxillofacial Pathology
  • Advanced Data Compression Techniques
  • Image Retrieval and Classification Techniques
  • Archaeological Research and Protection
  • Robotics and Automated Systems
  • Chemistry Education and Research
  • Color Science and Applications
  • Historical and Architectural Studies
  • Advanced Optical Imaging Technologies
  • Health, Nursing, Elderly Care
  • Advanced Numerical Analysis Techniques
  • Oral and gingival health research
  • Infrared Target Detection Methodologies
  • Remote Sensing and LiDAR Applications

Fraunhofer Institute for Computer Graphics Research
2015-2025

Universidade Federal do Amazonas
2023

Instituto Politécnico de Leiria
2023

Centro Hospitalar de Vila Nova de Gaia
2022

IPO Porto
2022

Technical University of Darmstadt
2015-2020

Instituto Politécnico de Beja
2017

Madeira Tecnopolo
2017

Awaiba (Portugal)
2017

INESC TEC
2011

Abstract. The advent of technology in digital cameras and their incorporation into virtually any smart mobile device has led to an explosion the number photographs taken every day. Today, images stored online available freely reached unprecedented levels. It is estimated that 2011, there were over 100 billion just one major social media sites. This growing exponentially. Moreover, advances fields Photogrammetry Computer Vision have significant breakthroughs such as Structure from Motion...

10.5194/isprsannals-ii-5-w1-169-2013 article EN cc-by ISPRS annals of the photogrammetry, remote sensing and spatial information sciences 2013-07-31

This article provides an overview of the challenges and developments first autonomous, robot-assisted 3-D digitization approaches that ensure completeness repeatable high quality resulting models for objects arbitrary shapes a wide range materials. The European Cultural Heritage Strategy 21st century has spurred demand fast efficient technologies cultural heritage artifacts. Unlike widely automated 2-D digitization, often requires significant manual intervention. To address this, at...

10.1109/mcg.2025.3528178 article EN IEEE Computer Graphics and Applications 2025-01-01

Abstract Image-based 3D reconstruction is a powerful method for accurately reconstructing an object’s geometry and texture from images. A crucial factor the accuracy completeness of resulting reconstructed model choice poses capturing images, which called view planning. One possible planning strategy uses iterative feedback loop that switches between incremental to autonomously digitize object without prior knowledge. However, this approach requires identifying parts are “poorly...

10.1007/s11042-025-20596-6 article EN cc-by Multimedia Tools and Applications 2025-01-08

The progressive forming of complex components, including blanking, deep-drawing, and bending, represents an economically efficient sheet metal processing method. Wear control is crucial for ensuring product quality by preventing defects minimizing material waste. integration optical sensors qualitative wear detection, driven advancing digitisation miniaturisation, supplements conventional monitoring techniques. This study introduces a modular, agile camera-based measurement system that...

10.1051/matecconf/202540801031 article EN cc-by MATEC Web of Conferences 2025-01-01

In the heritage field, demand for fast and efficient 3D digitization technologies historic remains is increasing. Besides, has proved to be a promising approach enable precise reconstructions of objects. Yet, unlike digital acquisition cultural goods in 2D widely used today, often still requires significant investment time money. To make it more available institutions, <em>Competence Center Cultural Heritage Digitization</em> at <em>Fraunhofer Institute Computer Graphics...

10.4995/var.2017.6321 article EN cc-by-nc-nd Virtual Archaeology Review 2017-05-22

Acquisition of 3D geometry, texture and optical material properties real objects still consumes a considerable amount time, forces humans to dedicate their full attention this process. We propose CultLab3D, an automatic modular digitization pipeline, aiming for efficient mass texture, properties. CultLab3D requires minimal human intervention reduces processing time fraction today's efforts manual digitization. The final step in our workflow involves the integration digital object into...

10.2312/gch.20141305 article EN Eurographics 2014-10-06

This paper presents the usability evaluation results of Mix It, a test bed for authoring in mixed reality environments. While augmented and interfaces have been around few years, considerable work needs to be done assessment novel interaction techniques We conducted evaluations simple manipulations using geometric transformations (translation, rotation, scaling). Even though are preliminary user group is comparatively small, experimental proved useful deriving guidelines further developments...

10.1109/art.2003.1320428 article EN IEE Review 2004-09-28

One of the main characteristics Internet era we are living in, is free and online availability a huge amount data. This data varied reliability accuracy exists in various forms formats. Often, it cross-referenced linked to other data, forming nexus text, images, animation audio enabled by hypertext and, recently, Web3.0 standard. Search engines can search text for keywords using algorithms intelligence with limited success. Searching images much more complex computationally intensive task...

10.1117/12.2029010 article EN Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE 2013-08-05

This paper introduces an immersive styling environment, which aims at closing the gap between 2D drawing and 3D modeling in design process. The main goal of system is to provide user easy use interface hiding inherent mathematic nature CAD. Creating rough sketches should literally be as intuitive sketching with pen paper. To achieve this, tools developed our benefit from stylists' skills, acquired through training over time. focuses on stroke-input methods system. We present different...

10.1109/smi.2004.1314514 article EN 2004-01-01

In this paper we present an extended approach for stroke oversketching. The oversketching technique changes a curve by redrawing parts of it. Finding the part to replace and smoothing transition is done automatically. Our extension constraints change one single side profile leaving other profiles unchanged. Additionally advantage using in car design following classic four-side-view drawing approach.

10.5555/2386249.2386272 article EN Sketch Based Interfaces and Modeling 2004-08-30

to present a challenge in terms of performance, robustness and accuracy. In particular mobile augmented reality applications are need tracking systems which can be wearable do not cause high processing load. this paper we introduce novel iterative geometric method for pose estimation from four co-planar points the current status PTrack, marker-based single camera system benefiting approach. The uses an IDS uEye [1] camera, equipped with infrared flash strobes pass filter, acquires grayscale...

10.1109/vr.2006.114 article EN 2006-04-28

In this paper we present an innovative daylight blocking optical stereo see-through HMD. Its outstanding capability is to pixelwise block incident before super-imposing virtual content on the real scene. By doing so device allows seamlessly mix and without well-known effects of other displays where will always shine through content. To our knowledge related work very limited first commercial HMD available.

10.1145/1394669.1394675 article EN 2008-08-09

This paper introduces new approaches to enable collaborative outdoor mixed reality design review in the architectural domain as well experiences cultural heritage domain.For this purpose we present results of three closely related European projects, IMPROVE and CINeSPACE, which are currently succeeded by MAXIMUS, continuing development technologies relevant two domains.The focuses on base needed develop usable applications, such marker-less optical tracking combined with sensor fusion for...

10.1145/1878537.1878735 article EN 2010-04-11

This work reports and experiments a tangible mixed reality system for architectural design usage scenarios, such as conceptual design, client brief or education. The provides the means an architect to intuitively interact with augmented version of real scale model, in normal working settings, where he can observe 3D virtual objects registered ones. Intuitive interfaces, implemented paddles, are used aid editing tasks environment. By paddle gesturing recognition, it is possible activate menu,...

10.1109/art.2002.1106951 article EN 2003-06-26

One of the main characteristics Internet era we are living in, is free and online availability a huge amount data. This data varied reliability accuracy exists in various forms formats. Often, it cross-referenced linked to other data, forming nexus text, images, animation audio enabled by hypertext and, recently, Web3.0 standard. Our goal enable historians, architects, archaeolo- gists, urban planners affiliated professionals reconstruct views historical monuments from thousands images...

10.1117/12.2065950 article EN Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE 2014-08-12
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