- Educational Games and Gamification
- Intelligent Tutoring Systems and Adaptive Learning
- Innovative Teaching and Learning Methods
- Artificial Intelligence in Games
- Online Learning and Analytics
- Digital Games and Media
- Topic Modeling
- Teaching and Learning Programming
- Human Pose and Action Recognition
- Mobile Health and mHealth Applications
- Digital Mental Health Interventions
- Social Robot Interaction and HRI
- Reinforcement Learning in Robotics
- Human Motion and Animation
- Emotion and Mood Recognition
- Museums and Cultural Heritage
- Digital Storytelling and Education
- Visual and Cognitive Learning Processes
- Media Influence and Health
- Video Analysis and Summarization
- Speech and dialogue systems
- Visual Attention and Saliency Detection
- Sports Analytics and Performance
- AI-based Problem Solving and Planning
- Child Development and Digital Technology
North Carolina State University
2016-2025
University of Louisville
2016
Brigham Young University
2008
A key promise of narrative-centered learning environments is the ability to make engaging. However, there concern that and engagement may be at odds in these game-based environments. This view suggests that, on one hand, students interacting with a environment engaged but unlikely learn, while other traditional technologies promote deep provide limited engagement. paper presents findings from study human participants challenges need opposed. was conducted 153 middle school environment....
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant gains from gameplay interactions that required science mystery based on microbiology content. Student trace data results indicated effective exploration navigation of the hypothesis space within problem-solving task was predictive student content in-game performance. Students who selected higher proportion...
Tutoring systems that are sensitive to affect show considerable promise for enhancing student learning experiences. Creating successful affective responses requires effort both detect and design appropriate affect. Recent work has suggested detection is more effective when physical sensors interaction logs used, context-sensitive of feedback necessary enhance engagement improve learning. In this paper, we provide a comprehensive report on multi-part study integrates detection, validation,...
A distinctive feature of game-based learning environments is their capacity for enabling stealth assessment. Stealth assessment analyzes a stream fine-grained student interaction data from environment to dynamically draw inferences about students' competencies through evidence-centered design. In design, evidence models have been traditionally designed using statistical rules authored by domain experts that are encoded Bayesian networks. This article presents DeepStealth, deep learning-based...
While many open-ended digital games feature non-linear storylines and multiple solution paths, it is challenging for game developers to create effective experiences in these settings due the freedom given player. To address challenges, goal recognition, a computational player-modeling task, has been investigated enable dynamically predict players’ goals. This paper presents recognition framework based on stacked denoising autoencoders, variant of deep learning. The learned models, which are...
Artificial intelligence has emerged as a technology that is profoundly reshaping society and enabling rapid improvements in science, engineering, mathematics, well information itself. This generated increased demand for fostering an AI-literate populace growing recognition of the importance promoting K-12 students’ awareness interest AI. Although efforts are be-ginning to incorporate AI learning within education, there little research exploring how introduce students support teachers...
Creating engaging interactive story-based experiences dynamically responding to individual player choices poses significant challenges for narrative-centered games. Recent advances in pre-trained large language models (LLMs) have the potential revolutionize procedural content generation Historically, narrative has specified pivotal events storyline, often utilizing planning-based approaches toward achieving coherence and maintaining story arc. However, manual authorship is typically used...
Intelligent game‐based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and narrative technologies. This article introduces the Crystal Island environment, which has been under development in authors' laboratory for past seven years. After presenting Island, principal technical problems of are discussed: narrative‐centered tutorial planning, student affect recognition, knowledge modeling, goal recognition. Solutions to these...
Recent years have seen a growing recognition of the role that affect plays in learning. Because game-based learning environments elicit wide range student affective states, affect-enhanced modeling for holds considerable promise. This paper introduces an framework leverages facial expression tracking The was used to generate predictive models and engagement students who interacted with CRYSTAL ISLAND, environment microbiology education. Findings from study reveal significantly outperform...
Data-driven techniques for interactive narrative generation are the subject of growing interest. Reinforcement learning (RL) offers significant potential devising data-driven generators that tailor players’ story experiences by inducing policies from player interaction logs. A key open question in RL-based is how to model complex patterns learn effective policies. In this paper we present a deep framework leverages synthetic data produced bipartite simulated model. Specifically, involves...
Recent years have seen a growing interest in the role that narrative can play learning. With emergence of narrative-centered learning environments engage students by drawing them into rich interactions with compelling characters, we begun to see significant potential offered immersive story-based experiences. In this paper describe two studies investigate impact empathetic characters on student perceptions presence. A study was initially conducted middle school students, and then replicated...
Recent years have seen a growing interest in interactive narrative systems that dynamically adapt story experiences response to users’ actions, preferences, and goals. However, relatively little empirical work has investigated runtime models of user knowledge for informing adaptations. User about plot scenarios, environments, interaction strategies is critical range contexts, such as mystery detective genre stories, well scenarios education training. This paper proposes dynamic Bayesian...
Recent years have seen a growing interest in player modeling to create player-adaptive digital games. As core player-modeling task, goal recognition aims recognize players’ latent, high-level intentions non-invasive fashion deliver goal-driven, tailored game experiences. This paper reports on an investigation of multimodal data streams that provide rich evidence about goals. Two streams, event traces and gaze traces, are utilized devise models from corpus collected open-world serious for...