Anıl Çamcı

ORCID: 0000-0003-3184-4778
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About
Contact & Profiles
Research Areas
  • Music Technology and Sound Studies
  • Music and Audio Processing
  • Neuroscience and Music Perception
  • Interactive and Immersive Displays
  • Virtual Reality Applications and Impacts
  • Noise Effects and Management
  • Hearing Loss and Rehabilitation
  • Tactile and Sensory Interactions
  • Augmented Reality Applications
  • Multimedia Communication and Technology
  • Video Analysis and Summarization
  • Human Motion and Animation
  • Healthcare Technology and Patient Monitoring
  • Robotics and Automated Systems
  • Robotic Locomotion and Control
  • Space Science and Extraterrestrial Life
  • Data Visualization and Analytics
  • Rhetoric and Communication Studies
  • Motor Control and Adaptation
  • Media, Communication, and Education
  • Advanced Optical Imaging Technologies
  • Acoustic Wave Phenomena Research
  • Muscle activation and electromyography studies
  • Modular Robots and Swarm Intelligence
  • Environmental, Ecological, and Cultural Studies

University of Michigan
2017-2024

University of Illinois Chicago
2016

Leiden University
2012

The intersection between music and Extended Reality (XR) has grown significantly over the past twenty years, amounting to an established area of research today. use XR technologies represents a fundamental paradigm shift for various musical contexts as they disrupt traditional notions interaction by enabling performers audiences interact musically with virtual objects, agents, environments. This article both surveys expands upon knowledge accumulated in existing this build foundation future...

10.1109/access.2021.3052931 article EN cc-by IEEE Access 2021-01-01

This special issue of the Journal New Music Research explores VR (Virtual Reality) through lenses music, art and technology, each focusing on foregrounded sonic expression – an audio-first VR, wherein sound is treated not only as integral part immersive virtual experiences but also a critical point departure for creative technological work in this domain. In article, we identify emerging challenges opportunities pose questions pertaining to both theoretical practical aspects concept. We then...

10.1080/09298215.2019.1707234 article EN Journal of New Music Research 2020-01-01

The predominant interaction paradigm of current audio spatialization tools, which are primarily geared towards expert users, imposes a design process in users characterized as stationary, limiting the application domain these tools. Navigable 3D sonic virtual realities, on other hand, can support many applications ranging from soundscape prototyping to spatial data representation. Although modern game engines provide limited set features create such environments, methods inherited graphical...

10.1145/3126594.3126644 article EN 2017-10-20

Virtual Reality (VR) and digital fabrication technologies today are ushering in a new wave of opportunities instrument design; the marriage these two domains, seemingly at odds with each other, can bring impossible instruments to life. In this article, authors first sample such throughout history. The also look how technology has facilitated materialization from twentieth century on. They then discuss bridging VR as frontier design, where synthetic sounds be used condition an equally sensory...

10.1162/lmj_a_01056 article EN Leonardo Music Journal 2019-09-20

As the consumer interest in VR grows, community of content creators working this domain expands accordingly. Given intrinsic role audio experiences, growth necessitates authoring tools for immersive that can cater to a wide range designers regardless their expertise spatial audio. In article, we discuss some modern considerations on designing interactive creativity support We provide examples from existing design software, and areas which new facilitate, expert novice users alike, use...

10.1109/vr.2019.8798210 article EN 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019-03-01

The highly rewarding experience of electronic music persists throughout our daily lives. Our immediate environments are replete with events that emit sounds extremely complex. Electronic engages the listening habits we take for granted in everyday lives, and reveals how intricate they can be. Inspired by such intricacies, I have conducted a series experiments 80 participants over course three years to explore cognition music. In this article, will first present method results experiment,...

10.1017/s1355771816000169 article EN Organised Sound 2016-11-11

10.5072/zenodo.219935 article EN New Interfaces for Musical Expression 2018-06-01

Distractions is a kinetic sculpture that brings together sonification and visualization in single physical artifact. It utilizes inaudible frequencies to visualize invisible electromagnetic signals, such as those from cellphone, Wi-Fi radio communications, surround us daily life. This way, the piece highlights some of our routine sources distraction their raw forms. By picking up signals exhibition space, visualizes mobile devices are brought into this space by visitors. The sub frequency...

10.1145/2851581.2891104 article EN 2016-05-06

In this paper, we discuss the design and implementation of a college-level course on immersive media at performing arts institution. Focusing artistic applications modern virtual reality technologies, aims to offer students practice-based understanding concepts, tools techniques involved in audiovisual systems experiences. We describe structure outline intermixing practical exercises with critical theory. provide details projects discussion tasks assigned throughout semester. then outcome...

10.1145/3411109.3411121 article EN 2020-09-15

In this paper, we describe the design, implementation, and evaluation of a sound installation that is based on spatial sonification climate change data global temperature, CO2 concentration, Arctic Antarctic ice sheet mass, sea level variation. Titled “Unnatural Nature,” aims to evoke in listeners an emotional connection with increased awareness change. The engine underlying implements range sounds model natural soundscape as well those are more abstract. also leverages audio spatialization...

10.21785/icad2023.9190 article EN cc-by-nc 2023-06-01

10.48465/fa.2020.0847 preprint EN other-oa HAL (Le Centre pour la Communication Scientifique Directe) 2020-12-07

Node Kara is an audiovisual mixed reality installation by the artist Anil Camci. It offers a body-based interaction using 3D imaging of exhibition space. With blurred scene in its steady state, it invites visitors to interact with multiplicity layers holds within. By moving space, visitorscandeblurboththesoundandthevisualsastheygetimmersed piece. Rather than detection discrete events or gestures, relies on fluid interactions continuous visual and stochastic audio. This way, piece reacts each...

10.1109/mixra.2016.7858995 article EN 2016-03-19

Electromagnetic fields are formed through complex interactions between outer space, the Sun, our Earth, its atmosphere, and built environment. Our communications technology makes use of them to enable transmission information at local, global, even extraterrestrial scales. This article introduces a series artworks that explore new creative opportunities made possible both via low-cost sensors state-of-the-art receivers. The projects engage with electromagnetic spectrum as medium expression...

10.1109/mcg.2016.97 article EN IEEE Computer Graphics and Applications 2016-09-01
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