Valentin Kraft

ORCID: 0000-0003-4057-2452
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About
Contact & Profiles
Research Areas
  • Surgical Simulation and Training
  • Anatomy and Medical Technology
  • Augmented Reality Applications
  • 3D Shape Modeling and Analysis
  • Virtual Reality Applications and Impacts
  • Advanced Vision and Imaging
  • Colorectal Cancer Surgical Treatments
  • Medical Image Segmentation Techniques
  • Teleoperation and Haptic Systems
  • Computer Graphics and Visualization Techniques

Fraunhofer Institute for Digital Medicine
2020-2024

University of Bremen
2018

Immersive technologies such as virtual reality (VR) and augmented (AR), in combination with advanced image segmentation visualization, have considerable potential to improve support a surgeon's work. We demonstrate solution help surgeons plan perform surgeries educate future medical staff using VR, AR, tangibles. A VR planning tool improves spatial understanding of an individual's anatomy, tangible organ model allows for intuitive interaction, AR gives contactless access images the operating...

10.1145/3544549.3583895 article EN 2023-04-19

Accurate and fast understanding of the patient's anatomy is crucial in surgical decision making particularly important visceral surgery. Sophisticated visualization techniques such as 3D Volume Rendering can aid surgeon potentially lead to a benefit for patient. Recently, we proposed novel volume rendering technique called Adaptive Volumetric Illumination Sampling (AVIS) that generate realistic lighting real-time, even high resolution images volumes but without introducing additional image...

10.1109/tvcg.2024.3353926 article EN IEEE Transactions on Visualization and Computer Graphics 2024-01-01

Room-scale mapping facilitates natural locomotion in virtual reality (VR), but it creates a problem when encountering walls. In traditional video games, player avatars can simply be prevented from moving through This is not possible VR with room-scale due to the lack of physical boundaries. Game design either limited by avoiding walls, or players might ignore them, which endangers immersion and overall game experience. To prevent walking we propose combination auditory, visual, vibrotactile...

10.1109/vr.2018.8446177 article EN 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018-03-01

Abstract Three-dimensional visualizations and 3D-printed organs are used increasingly for teaching, surgery planning, patient education, interventions. Hence, pipelines the creation of necessary geometric data from CT or MR images on a per-patient basis needed. Furthermore, modern 3D printing techniques enable new possibilities models with regard to color, softness, textures. However, utilize these features, respective information has be derived medical in addition geometry relevant organ...

10.1515/cdbme-2021-1036 article EN Current Directions in Biomedical Engineering 2021-08-01
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