Christina Vasiliou

ORCID: 0009-0002-0627-8348
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About
Contact & Profiles
Research Areas
  • Innovative Teaching and Learning Methods
  • Innovative Human-Technology Interaction
  • Usability and User Interface Design
  • Mobile Learning in Education
  • E-Learning and Knowledge Management
  • Interactive and Immersive Displays
  • Knowledge Management and Sharing
  • Innovative Approaches in Technology and Social Development
  • Personal Information Management and User Behavior
  • Teaching and Learning Programming
  • Online and Blended Learning
  • Online Learning and Analytics
  • ICT in Developing Communities
  • Team Dynamics and Performance
  • Problem and Project Based Learning
  • COVID-19 and Mental Health
  • Model-Driven Software Engineering Techniques
  • Scientific Computing and Data Management
  • Information Systems Theories and Implementation
  • Software Testing and Debugging Techniques
  • Data Visualization and Analytics
  • Innovative Teaching Methods
  • Design Education and Practice
  • Innovation, Technology, and Society
  • Open Education and E-Learning

University of York
2011-2024

Northumbria University
2019-2023

University Ucinf
2019

Cyprus University of Technology
2012-2017

Newcastle University
2017

This paper responds to sustainable HCI's call design long-term participatory projects with grassroots communities counter the local effects of climate change and support more viable practices. We contribute a methodological approach speculative as series interrelated experiments in living, working symbiosis food-growing community moving towards collective resilience food sovereignty. As an example sustainability research within HCI, has predominantly focused on collaborative acts growing...

10.1145/3491102.3501929 article EN CHI Conference on Human Factors in Computing Systems 2022-04-28

In this study, we enhanced a problem-based learning (PBL) environment with affordable, everyday technologies that can be found in most university classrooms (e.g., projectors, tablets, students’ own smartphones, traditional paper–pencil, and Facebook). The study was conducted over 3-year period, 60 postgraduate learners human–computer interaction course, following PBL approach to teaching learning. First, article contributes detailed description of how enacted multimodal, technology-rich...

10.1177/0735633116636755 article EN Journal of Educational Computing Research 2016-04-06

The COVID-19 pandemic has caused both significant disruption and catalysed extensive experimentation in how education been may be delivered worldwide. discipline of computing part this experimentation, innovations have implemented disseminated. Furthermore, educational provision learner expectations evolved response to the experiences during pandemic; whilst still subject disruption, higher many jurisdictions is returning a new (ab)normal. In UK, there return traditional face-to-face...

10.1145/3587102.3588807 article EN 2023-06-29

Journal Article Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop Get access Andri Ioannou, Ioannou * Department Multimedia and Graphic Arts, Cyprus University Technology, 94 Anexartisias street, Iakovides building, 2nd floor, 3040 Limassol, *Corresponding author: andri.ioannou@gmail.com; andri.i.ioannou@cut.ac.cy Search other works by this author on: Oxford Academic Google Scholar Panayiotis Zaphiris, Zaphiris...

10.1093/iwc/iwt061 article EN Interacting with Computers 2013-12-03

There is steadily growing interest in the design and evaluation of digitally enhanced spaces real-world where users use, combine, appropriate different physical digital tools based on task at hand. Under notion “ubiquitous computing,” researchers have explored theories to analyze, understand, model complex socio-technical systems. Yet, even though theoretical approaches play a significant role work practitioners, there general difficulty applying them, pushing explore methodological...

10.1080/10447318.2016.1277638 article EN International Journal of Human-Computer Interaction 2017-01-06

Purpose This paper aims to report work regarding the design, development and evaluation of a surface computing application support collaborative decision making. The domain-independent application, so-called Ideas Mapping, builds on principle affinity diagramming allow participants analyze problem brainstorm around possible solutions, while they actively construct consensus artifact – taxonomy their ideas.

10.1108/itse-11-2012-0030 article EN Interactive Technology and Smart Education 2013-11-11

With the increasing availability of interactive tabletops, researchers and practitioners have opportunity to expand learning environment provide further support for collaboration reflective conversations around design problems. In this manuscript, we present IdeaSpace, a tabletop application designed collaborative as continuous process involving cycles redesign. IdeaSpace allows users work on shared project, load digital images sketches, annotate them using text audio, record messages take...

10.1080/09523987.2015.1101222 article EN Educational Media International 2015-10-02

This article presents an overview of e-mentoring community platform that intends to promote women’s empowerment. Women face the so-called glass ceiling effect, barrier keeps them from rising upper rungs corporate ladder, regardless their qualifications or achievements. We aim eliminate stereotypical profile women as excluded economic, political, and professional life empowerment, equality, social coherence. To this aim, we aspire develop Womenpower, innovative link mentors mentees in areas...

10.15353/joci.v13i3.3395 article EN cc-by-nc-sa The Journal of Community Informatics 2017-12-18

We report on community food growing as an instance of practice-based sustainability research focused the design interactive systems for in future cities. present a case study with series workshops using speculative and participatory approaches creatively exploring futures urban local neighbourhood community. Working grassroots communities is often perceived more egalitarian promoting viable long-term embedded change cities, yet little work has studied this approach growing. To explore how we...

10.1386/ijfd_00059_1 article EN cc-by-nc-nd International Journal of Food Design 2023-05-23

Tree-based model editors and hybrid graphical-textual have advantages limitations when editing domain models. Data is displayed hierarchically in tree-based editors, whereas capture high-level concepts graphically low-level details textually. We conducted an empirical user study with 22 participants, to evaluate the implicit assumption of system modellers that notations are superior, investigate tradeoffs between editors. The results indicate users largely prefer more confident for...

10.48550/arxiv.2404.05846 preprint EN arXiv (Cornell University) 2024-04-08

Researchers are increasingly exploring collaborative behaviour in complex socio-technical systems through in-the-wild investigations to understand, evaluate and technology. The space configuration tools available such activities crucial for the successful collaboration of a group. This work offers an examination six groups tackling design project working artifact ecology, rich physical digital artifacts. We delve into each during 3-month duration obtain understanding their activities. aim...

10.1080/0144929x.2019.1601258 article EN Behaviour and Information Technology 2019-04-22

Educators have long researched student attention and how this influences learning, teaching assessment. Focusing on specifically impacts upon CS education, we present early work that constructs a deeper understanding of during learning activities, alongside co-designing set recommendations. We conducted an in-depth analysis perspectives experiences related to their in courses through diaries focus groups, working with students as partners recommendations for increasing engagement. The...

10.1145/3502717.3532149 article EN 2022-07-07
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