- Digital Marketing and Social Media
- Nutritional Studies and Diet
- Impact of Technology on Adolescents
- Child Nutrition and Water Access
- Consumer Attitudes and Food Labeling
- Digital Communication and Language
- Nutrition, Genetics, and Disease
- Diet and metabolism studies
- Eating Disorders and Behaviors
- Food Security and Health in Diverse Populations
- Caching and Content Delivery
- Human Health and Disease
- Sharing Economy and Platforms
- Obesity, Physical Activity, Diet
The University of Texas at Austin
2023-2024
Pennsylvania State University
2021-2023
Texas Tech University
2021
To compare and evaluate the prevalence of food beverage marketing on livestreaming platforms Twitch, Facebook Gaming YouTube Gaming, as well examine growth these over a 17-month period data collection.Cross-sectional were analysed across three six categories: alcohol, candy, energy drinks, snacks, sodas restaurants.Stream titles livestreamed events corresponding hours watched Gaming.None.There significant differences between use brand mentions in stream all studied (P < 0·05), 0·05). Energy...
Abstract Objective: To assess viewer engagement of a food advertising campaign on the live streaming platform Twitch.tv, social media that allows creators to stream content and communicate with their audience in real time. Design: Observational analysis chat comments across Twitch containing word ‘Wendy’s’ or ‘Wendys’ during 5-day ad compared two non-campaign time periods. Comments were categorised as positive, negative neutral how sentiment pertained brand Wendy’s. Setting: chatrooms....
Food insecurity and metabolic diseases both disproportionately affect Hispanic children. Cross-sectional studies have linked food with adverse cardiometabolic markers, including elevated plasma triglycerides glucose. However, the association between changes in markers children remains to be explored. Further, few assessed impact of school-based nutrition interventions on household insecurity. The objectives this study are assess effect TX Sprouts intervention examine over one academic year....
Objective: To compare and evaluate the prevalence of food beverage marketing on livestreaming platforms Twitch, Facebook Gaming, YouTube as well examine growth these over a 17-month period data collection.Design: Cross-sectional was analyzed across three six categories: alcohol, candy, energy drinks, snacks, sodas, restaurants.Setting: Stream titles livestreamed events corresponding hours watched Gaming.Participants: NoneResults: There were significant differences between brand mentions all...