Quincy Brown

ORCID: 0009-0007-0480-219X
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About
Contact & Profiles
Research Areas
  • Teaching and Learning Programming
  • Interactive and Immersive Displays
  • Innovative Human-Technology Interaction
  • Tactile and Sensory Interactions
  • Usability and User Interface Design
  • Gender and Technology in Education
  • Mobile Learning in Education
  • Innovative Teaching and Learning Methods
  • Educational Games and Gamification
  • Intelligent Tutoring Systems and Adaptive Learning
  • Child Development and Digital Technology
  • Technology Use by Older Adults
  • Information Systems Education and Curriculum Development
  • Feminist Theory and Gender Studies
  • Experimental Learning in Engineering
  • Career Development and Diversity
  • Green IT and Sustainability
  • Gender, Feminism, and Media
  • Online Learning and Analytics
  • Visual and Cognitive Learning Processes
  • Hepatitis C virus research
  • Ultrasound in Clinical Applications
  • ERP Systems Implementation and Impact
  • Dietary Effects on Health
  • Distributed systems and fault tolerance

Brown University
2024

The White House
2016-2024

Marlboro College
2020-2021

Anita B (Czechia)
2021

Bowie State University
2011-2020

Drexel University
2008-2020

NYU Langone Health
2019

Office of Science and Technology Policy
2016

University of Maryland, College Park
2010-2015

U.S. National Science Foundation
2015

As mobile devices like the iPad and iPhone become increasingly commonplace, touchscreen interactions are quickly overtaking other interaction methods in terms of frequency experience for many users. However, most these have been designed general, typical user. Trends indicate that children using (either their parents' or own) entertainment learning activities. Previous work has found key differences how use touch surface gesture modalities vs. adults. In this paper, we specifically examine...

10.1145/2396636.2396671 article EN 2012-11-11

In this paper, we describe the challenges encountered and solutions developed while collecting mobile touch gesture interaction data in laboratory conditions from children ages 5 to 7 years old. We identify several of conducting empirical studies with young children, including study length, motivation, environment. then propose validate techniques for designing protocols age group, focusing on use gamification components better engage studies. The increased our task completion rates 73% 97%....

10.1145/2485760.2485816 article EN 2013-06-24

Abstract The high-fat, high-calorie diets of westernized cultures contribute to the global obesity epidemic, and early life exposure antibiotics may potentiate those dietary effects. Previous experiments with mice had shown that sub-therapeutic antibiotic treatment (STAT)—even restricted life—affected gut microbiota, altered host metabolism, increased adiposity throughout lifetime animals. Here we carried out a large-scale cohousing experiment investigate whether STAT untreated (Control)...

10.1038/s41396-019-0349-4 article EN cc-by The ISME Journal 2019-01-16

Face-to-face design with child and adult partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas co-located system builders, who live easily accessed, are just as important valid accessible especially when designing for a multinational audience. This paper reports on prototype process DisCo, computer-based tool enables intergenerational co-designers collaborate online asynchronously while being...

10.1145/2307096.2307099 article EN 2012-06-12

In this paper we describe a three-tiered model for delivering computing education professional development K-12 teachers.Through three-week summer program middle and high school teachers, aimed to improve in our local district.Our workshop focused on introducing the Big Ideas of Computer Science through activities including HTML, E-Textiles, Cybersecurity, Robotics.During first week workshop, teachers were taught how use technologies.In following weeks led camp girls.The assessment results...

10.18260/1-2-1153-49675 article EN 2025-01-17

Surface gesture interaction styles used on modern mobile touchscreen devices are often dependent the platform and application. Some applications show a visual trace of input as it is made by user, whereas others do not. Little work has been done examining usability feedback for surface gestures, especially children. In this paper, we present results from an empirical study conducted with children, teens, adults to explore characteristics without feedback. We find that gestures generated...

10.1145/2485760.2485775 article EN 2013-06-24

Engineering education has evolved from providing students solely with technical skills to them courses that provide the non-technical "soft skills". Among soft desired by employers are student's ability receive and respond feedback, manage multiple requirements, work in multidisciplinary teams. The use of Capstone Computer Science been a means aforementioned experiences prior graduation. We define implement model for an educational video game design development course provides real-world...

10.1145/1536513.1536557 article EN 2009-04-26

T-cell responses to hepatitis C virus (HCV) antigens have been reported in high-risk HCV seronegative persons, suggesting that an effective cellular immune response might be able clear infection without the development of antibodies. Such findings, however, could explained by waning antibody or cross-reactivity other antigens. To address these issues, we evaluated HCV-specific 26 young (age 18-33 years) aviremic, injection drug users (IDUs) (median duration injection, 6 interferon-gamma...

10.1111/j.1365-2893.2008.01016.x article EN Journal of Viral Hepatitis 2008-07-18

Most touchscreen devices are not designed specifically with children in mind, and their interfaces often do optimize interaction for children. Prior work on has found important patterns, but only focused simplified, isolated interactions, whereas most more visually complex. We examine how interface complexity might impact children's interactions. collected touch gesture data from 30 adults (ages 5 to 10) look similarities, differences, effects of complexity. Interface affected some primarily...

10.1145/2858036.2858200 article EN 2016-05-05

<h3>BACKGROUND:</h3> Pulmonary function tests (PFTs) have historically used race-specific prediction equations. The recent American Thoracic Society guidelines recommend the use of a race-neutral approach in There are limited studies centering opinions practicing pulmonologists on race spirometry. Provider opinion will impact adoption new guideline. aim this study was to ascertain beliefs academic pulmonary and critical care providers regarding as variable spirometry <h3>METHODS:</h3> We...

10.4187/respcare.11734 article EN Respiratory Care 2024-06-25

10.1016/j.ijcci.2016.01.002 article EN publisher-specific-oa International Journal of Child-Computer Interaction 2015-12-01

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu an abstract Computer Aided Instruction as a Vehicle for Problem Solving: Scratch Programming Environment the Middle Years Classroom Quincy Brown, William Mongan, Dara Kusic, Elaine Garbarine, Eli Fromm, Adam Fontecchio College Engineering Drexel University Philadelphia, PA, 19104, USA qb23,wmm24,emg26,kusic,fromme,af63@drexel.edu Since 1960's, Assisted (CAI) promoted new standard teaching...

10.18260/1-2--3826 article EN 2020-09-04

This special issue builds on and expands computing’s engagement with Black feminist epistemologies like Intersectionality Feminist Thought, exploring the intersectional experiences of girls women in computing, technology, computing education workforce. The set articles examines, explores, uncovers structural systemic barriers CS education, technology; roles social supports capital ensuring thrive; quantitative, qualitative, mixed methods approaches that center instead making them comparative...

10.1145/3648478 article EN ACM Transactions on Computing Education 2024-03-05

We introduce a design technique, Clear Panels, to interactive mobile device applications. Using mixed-fidelity prototyping, combination of low- and high-tech materials, participants refine multiple aspects application's design. Panels supports writing sketching via transparent overlay affixed atop screen. It enables partners their gesture-based interactions on actual devices. The technique has been successfully implemented in the children's leverages extends longstanding interaction methods...

10.1145/1858171.1858237 article EN 2010-08-16

column Share on AP® computer science principles: a conversation with the college board Authors: Amy Briggs Middlebury College, Middlebury, Vermont VermontView Profile , Quincy Brown National Science Foundation, Arlington, Virginia VirginiaView Authors Info & Claims ACM InroadsVolume 6Issue 4December 2015 pp 102–104https://doi.org/10.1145/2835851Published:17 November 2015Publication History 3citation74DownloadsMetricsTotal Citations3Total Downloads74Last 12 Months3Last 6 weeks2 Get Citation...

10.1145/2835851 article EN ACM Inroads 2015-11-17

No abstract available.

10.1145/2803178 article FR ACM Inroads 2015-08-14

One of the primary goals teaching is to prepare learners for life in real world. In this ever changing world technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like Nintendo Wii Microsoft Kinect people have a greater selection tools task at hand. Teachers students can leverage these improve learning outcomes. Educational software are needed ensure that new serve clear purpose classrooms homes future.

10.1145/2212776.2212697 article EN 2012-05-05

The growth of online social networks such as Facebook, MySpace, and Linked-In has transformed the way in which individuals establish maintain relationships for both business entertainment. In this paper we present analysis a similar network that was used to foster cross-cultural awareness among users ages 14--17. provided students across globe with an environment identities, explore their own culture peers who were located three different countries. We make recommendations designers...

10.1145/1999030.1999063 article EN 2011-06-20

research-article Reflecting on being black in computing Authors: Quincy Brown blackcomputeHER.org and AnitaB.org AnitaB.orgView Profile , Tyrone Grandison MStreetX, Hodos Health, the Data-Driven Institute InstituteView Odest Chadwicke Jenkins University of Michigan MichiganView Jamika D. Burge Design & Technology Concepts LLC LLCView Tawanna Dillahunt Jakita O. Thomas Auburn UniversityView Sheena Erete DePaul Yolanda A. Rankin Florida State Authors Info Claims InteractionsVolume 28Issue...

10.1145/3480237 article EN interactions 2021-08-31
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