- Digital Communication and Language
- Sentiment Analysis and Opinion Mining
- Digital Games and Media
- Advanced Text Analysis Techniques
- interferon and immune responses
- Chemokine receptors and signaling
- Impact of Technology on Adolescents
- Media Influence and Health
- Schizophrenia research and treatment
- Media, Communication, and Education
- Immune Cell Function and Interaction
- Cinema and Media Studies
- Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Mental Health Research Topics
- Artificial Intelligence in Games
University of Wisconsin–Milwaukee
2024-2025
National Health and Medical Research Council
1993
Purpose The aboutness (a subject matter of resource) information has been strongly emphasized when organizing and searching for different types media resources. For video games, mood is one the critical subjective elements that supports users in finding games interest. current study examines a previously developed game controlled vocabulary (CV) to empirically test its applicability evaluate individual terms’ separability distinctiveness. Design/methodology/approach research team collected...
Purpose This study aims to explore the application of emojis mood descriptions fiction. The three goals are investigating whether Cho et al .'s model (2023) is a sound conceptual framework for implementing and categories in information systems, mapping 30 115 face exploring visualizing relationships between based on mapping. Design/methodology/approach An online survey was distributed US public university recruit adult fiction readers. In total, 64 participants completed survey. Findings...
ABSTRACT This study explores a case of anime dropout/disengagement to understand media information users. Particularly, this identifies elements in (e.g., Tropes ) that prevent audience from continue watching what they had started (i.e., dropout/disengagement). A content analysis 226 posts MyAnimeList.net , an online database and fan community, suggests the major motivate dropout are Plot/Narrative, Artwork/Visual Style, Characters Mood . The expectation gap sunk cost also contribute...
Purpose This study aims to understand fiction readers’ perspectives on the strengths and concerns of incorporating emojis into information systems for fiction. To solicit feedback, authors adopted Cho et al .’s (2023) model three families mood categories as theoretical framework. Based this framework, prototypes interface designs that implemented textual descriptors and/or were developed. Design/methodology/approach Eighteen adult readers at a US public university recruited online...