Toward the visual understanding of computing curricula
FOS: Computer and information sciences
Artificial intelligence
Table (database)
skill requirements
Programming Education
Knowledge management
02 engineering and technology
Open Educational Resources and Learning Object Repositories
Global standards
Computational Thinking in Education
Data science
Information Technology Skills and Education
0202 electrical engineering, electronic engineering, information engineering
Psychology
IT skills
Data mining
Visualization
Interpretation (philosophy)
curriculum guidelines
Data visualization
Pedagogy
4. Education
Computing education
303
Computer science
Mathematics education
Computer Science Applications
Programming language
Computational Thinking
FOS: Psychology
Computer Science
Physical Sciences
Curricular visualization
Curriculum
Computing competency
SDG 4 - Quality Education
Software
Information Systems
DOI:
10.1007/s10639-020-10127-1
Publication Date:
2020-04-02T16:19:42Z
AUTHORS (8)
ABSTRACT
AbstractVarious computing subdisciplines, such as computer science and software engineering, each have their own curricular guidelines. They can be very difficult to understand and compare for people such as prospective students, industry personnel, and even faculty members. This is compounded by a lack of information surrounding undergraduate computing curricular topics via visual methods. This paper describes two experimental activities where the objective is to explore the possibility of obtaining quantitative data sets necessary for visualization, one based on competencies and the other based on knowledge areas. Both activities were based on surveys. The results from the first activity showed that a consensus interpretation could be obtained for the knowledge, skills, and dispositions implied by the competency descriptions, although not as strongly for dispositions. The second activity resulted in a table of knowledge areas with minimum and maximum weights for six computing subdisciplines. Finally, this paper also shows two examples of how users can explore the various curricular guidelines through visualization.
SUPPLEMENTAL MATERIAL
Coming soon ....
REFERENCES (47)
CITATIONS (15)
EXTERNAL LINKS
PlumX Metrics
RECOMMENDATIONS
FAIR ASSESSMENT
Coming soon ....
JUPYTER LAB
Coming soon ....