Popular game shows as educational tools in the pharmacy classroom
Feud
DOI:
10.1016/j.cptl.2012.01.001
Publication Date:
2012-02-14T14:04:16Z
AUTHORS (4)
ABSTRACT
Abstract This article describes the incorporation of active learning into the pharmacy classroom using popular television game shows—The Price is Right™, Family Feud™, and $100,000 Pyramid™. Games such as these can be considered a form of active learning because they require students to engage in a competitive activity with specified rules for the purpose of learning or reviewing material. When planning to use game shows in the classroom, instructors should consider the advantages and limitations of using them. Faculty should not rely solely on games to teach the material, but rather use them as a way to supplement and reinforce already existing content. In this article, we describe the adaptation of these three game shows in the professional pharmacy curriculum in two different settings: a large pharmacotherapeutics class and a board examination review session consisting of small groups.
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