Unsupervised ground filtering of airborne-based 3D meshes using a robust cloth simulation
Bounding volume
Bounding overwatch
DOI:
10.1016/j.jag.2022.102830
Publication Date:
2022-06-09T22:28:36Z
AUTHORS (7)
ABSTRACT
Airborne platforms have been improved in the past decade to provide geographic information systems (GISs) with large-scale 3D geographical information. Objectification of such organized meshes is a significant challenge for GISs. The ground filtering key step meeting this challenge, however, its accuracy highly affected by negative blunders and unbalanced vertex density. This paper proposes novel method differentiating geometric primitives from realistic based on cloth simulation filter. Within method, fall piece simulated flipped mesh, stationary shape considered be fitted ground. Utilizing spatial continuity meshes, collision detection bounding volume hierarchy introduced, making results independent Further, correction scan line ray casting proposed make it applicable data blunders. assessed quantitatively visually over several datasets different densities, scenes, noise distributions. Results demonstrate that robust suitable landscapes not impacted density noise.
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