Virtual 3D Atlas of a Human Body – Development of an Educational Medical Software Application
Graphical user interface
Interface (matter)
DOI:
10.1016/j.procs.2013.11.036
Publication Date:
2013-11-26T05:56:14Z
AUTHORS (4)
ABSTRACT
This paper presents a process of building prototype an educational application for teaching anatomy with elements physiology, use Virtual Reality environment. Preparation mesh models individual human organs is described, along further visualization techniques, which were used to ensure proper level visual representation. Stages user interface preparation are also described – both and functional aspects covered detailed review programming process, was obtain logical structure connections inside the VR Process dynamic graphical data-namely animation pulmonary alveoli integration it virtual environment presented. The final can be in number ways, including large-screen stereoscopic projection on- screen single-user immersive using head-mounted device optical tracking system. Results assessment advantages disadvantages at current stage development allowed formulate several directions advancement.
SUPPLEMENTAL MATERIAL
Coming soon ....
REFERENCES (13)
CITATIONS (32)
EXTERNAL LINKS
PlumX Metrics
RECOMMENDATIONS
FAIR ASSESSMENT
Coming soon ....
JUPYTER LAB
Coming soon ....