Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications
Immersion
Video game
Interactive Storytelling
DOI:
10.1109/iucc-css.2016.028
Publication Date:
2017-01-23T17:37:55Z
AUTHORS (4)
ABSTRACT
360-degree videos is a new medium that has gained the attention of research community imposing challenges for creating more interactive and engaging immersive experiences. The purpose this study to introduce set technical design interactive, gamified mixed reality applications immerse engage users. development refers merely incorporation game elements in interaction process attract user through playful with virtual world. presents experiments series such as time pressure challenges, badges levels, storytelling narrative immediate visual feedback logic mobile gaming application runs an environment composed video 3D computer generated objects. In present study, architecture overall being presented along list implications constraints. paper concludes future directions conclusions on improving level immersion engagement consumers.
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