Lightcuts

Global illumination Bounding overwatch
DOI: 10.1145/1073204.1073318 Publication Date: 2005-11-07T16:00:45Z
ABSTRACT
Lightcuts is a scalable framework for computing realistic illumination. It handles arbitrary geometry, non-diffuse materials, and illumination from wide variety of sources including point lights, area HDR environment maps, sun/sky models, indirect At its core new algorithm accurately approximating many lights with strongly sublinear cost. We show how group can be cheaply approximated while bounding the maximum approximation error. A binary light tree perceptual metric are then used to adaptively partition into groups control error vs. cost tradeoff.We also introduce reconstruction cuts that exploit spatial coherence accelerate generation anti-aliased images complex Results demonstrated five scenes lightcuts approximate hundreds thousands using only few hundred shadow rays. Reconstruction reduce number rays tens.
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