The Social Context of Video Game Play

05 social sciences 0501 psychology and cognitive sciences
DOI: 10.1145/2901790.2901823 Publication Date: 2016-06-10T13:09:57Z
ABSTRACT
People who play video games do so in a range of social contexts: alone, with people they know and don't know, in cooperative and competitive settings. However, little is known about what people enjoy or dislike about these contexts of play, or how to best design games to support player preferences. Using open-ended responses from an online survey (N = 326) and a series of interviews (N = 16) this study shows that the solitary context offers immersive, relaxing, autonomous play, as well as the avoidance of unwanted social interactions. Social play, however, provides competence-enhancing experiences (via competition or teamwork or both) via interactions with others. What was disliked about these contexts indicates where design improvements to both the solitary and social play experiences can be made.
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