Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool

Bridge (graph theory)
DOI: 10.1145/3472538.3472544 Publication Date: 2021-10-21T22:48:54Z
ABSTRACT
Quests are a core element in many games, especially role-playing and adventure where quests drive the gameplay story, engage player game's narrative, most cases, act as bridge between different game elements. The automatic generation of objectives is an interesting challenge since this can extend lifetime games such Skyrim, or help create unique experiences AI Dungeon. This work presents Questgram [Qg], mixed-initiative prototype tool for creating using grammars combined level design tool. We evaluated our quantitatively by assessing generated qualitatively through small user study. Human designers system manually, automatically, mixed-initiative. Our results show Questgram's potential, which creates diverse, valid, quest patterns. Likewise, it helps process, fosters their creativity inspiring them, enhance facet Evolutionary Dungeon Designer with steps towards intertwining both design.
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