GazeIntent: Adapting Dwell-time Selection in VR Interaction with Real-time Intent Modeling
Dwell time
DOI:
10.1145/3655600
Publication Date:
2024-05-28T20:00:05Z
AUTHORS (4)
ABSTRACT
The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent perform selections in VR. We developed novel technique that uses gaze-based adapt dwell-time thresholds aid gaze-only selection. A dataset users performing selection arithmetic tasks was used develop prediction (F1 = 0.94). GazeIntent dwell times based on model outputs and conducted an end-user study with returning new additional varied frequencies. Personalized effectively accounted prior experience were preferred by 63% users. Our work provides field methods dwell-based users, account over time, consider vary frequency.
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